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-rw-r--r--src/engine/levels/CarCadr.ts2
-rw-r--r--src/engine/levels/LevelSelection.ts6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/levels/CarCadr.ts b/src/engine/levels/CarCadr.ts
index 07c6f11..8875623 100644
--- a/src/engine/levels/CarCadr.ts
+++ b/src/engine/levels/CarCadr.ts
@@ -75,4 +75,4 @@ export class CarCadr extends Level {
entities.forEach((entity) => game.addEntity(entity));
}
-} \ No newline at end of file
+}
diff --git a/src/engine/levels/LevelSelection.ts b/src/engine/levels/LevelSelection.ts
index 9e46274..d1a486b 100644
--- a/src/engine/levels/LevelSelection.ts
+++ b/src/engine/levels/LevelSelection.ts
@@ -20,7 +20,7 @@ export class LevelSelection extends Level {
const unlocked = levelSystem.getUnlockedLevels();
const renderableLevels = LEVELS.filter(
- ({ name }) => name !== LevelNames.LevelSelection
+ ({ name }) => name !== LevelNames.LevelSelection,
);
const radiansPerLevel = (2 * Math.PI) / renderableLevels.length;
renderableLevels
@@ -44,10 +44,10 @@ export class LevelSelection extends Level {
// random grass
return new Grass({
x: Math.floor(
- normalRandom(dimensions.width / 2, dimensions.width / 4, 1.5)
+ normalRandom(dimensions.width / 2, dimensions.width / 4, 1.5),
),
y: Math.floor(
- normalRandom(dimensions.height / 2, dimensions.height / 4, 1.5)
+ normalRandom(dimensions.height / 2, dimensions.height / 4, 1.5),
),
});
})