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-rw-r--r--src/engine/systems/FacingDirection.ts63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/engine/systems/FacingDirection.ts b/src/engine/systems/FacingDirection.ts
new file mode 100644
index 0000000..f831bf6
--- /dev/null
+++ b/src/engine/systems/FacingDirection.ts
@@ -0,0 +1,63 @@
+import {
+ ComponentNames,
+ FacingDirection as FacingDirectionComponent,
+ BoundingBox,
+ Sprite,
+} from "../components";
+import { Game } from "../Game";
+import { System, SystemNames, Input } from ".";
+import { Direction, angleToDirection } from "../interfaces";
+
+export class FacingDirection extends System {
+ private input: Input;
+
+ constructor(input: Input) {
+ super(SystemNames.FacingDirection);
+
+ this.input = input;
+ }
+
+ public update(_dt: number, game: Game) {
+ const mousePosition = this.input.getMousePosition();
+ const mouseBoundingBox = new BoundingBox(mousePosition, {
+ width: 0,
+ height: 0,
+ });
+
+ game.forEachEntityWithComponent(
+ ComponentNames.FacingDirection,
+ (entity) => {
+ if (!entity.hasComponent(ComponentNames.BoundingBox)) {
+ return;
+ }
+
+ const boundingBox = entity.getComponent<BoundingBox>(
+ ComponentNames.BoundingBox,
+ )!;
+ const facingDirection = entity.getComponent<FacingDirectionComponent>(
+ ComponentNames.FacingDirection,
+ );
+
+ const { center } = boundingBox;
+ const angle = Math.atan2(
+ mousePosition.y - center.y,
+ mousePosition.x - center.x,
+ );
+
+ const mouseInBoundingBox =
+ boundingBox.isCollidingWith(mouseBoundingBox);
+ const direction = mouseInBoundingBox
+ ? Direction.NONE
+ : angleToDirection(angle);
+
+ facingDirection.setDirection(direction);
+
+ const oldSprite = entity.getComponent<Sprite>(ComponentNames.Sprite);
+ const sprite = facingDirection.directionSprites.get(direction)!;
+ sprite.fillTimingsFromSprite(oldSprite);
+
+ entity.addComponent(sprite);
+ },
+ );
+ }
+}