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-rw-r--r--src/engine/systems/Spawner.ts34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/engine/systems/Spawner.ts b/src/engine/systems/Spawner.ts
new file mode 100644
index 0000000..6a4d382
--- /dev/null
+++ b/src/engine/systems/Spawner.ts
@@ -0,0 +1,34 @@
+import { System, SystemNames } from ".";
+import { Game } from "..";
+import { ComponentNames, Grid, GridSpawn } from "../components";
+import { FunctionBox } from "../entities";
+
+export class GridSpawner extends System {
+ constructor() {
+ super(SystemNames.GridSpawner);
+ }
+
+ public update(_dt: number, game: Game) {
+ game.forEachEntityWithComponent(ComponentNames.GridSpawn, (entity) => {
+ const lambdaSpawn = entity.getComponent<GridSpawn>(
+ ComponentNames.GridSpawn,
+ )!;
+ const hasGrid = entity.hasComponent(SystemNames.Grid);
+
+ if (!lambdaSpawn.direction || !hasGrid) {
+ return;
+ }
+
+ const grid = entity.getComponent<Grid>(SystemNames.Grid)!;
+
+ const lambda = new FunctionBox(grid.gridPosition, lambdaSpawn.code);
+ const lambdaGrid = lambda.getComponent<Grid>(SystemNames.Grid)!;
+ lambdaGrid.movingDirection = lambdaSpawn.direction;
+ lambda.addComponent(lambdaGrid);
+ game.addEntity(lambda);
+
+ lambdaSpawn.direction = null;
+ entity.addComponent(lambdaSpawn);
+ });
+ }
+}