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path: root/src/engine/config/sprites.ts
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import { Direction } from "../interfaces/Direction";

export enum Sprites {
  PLAYER,
  FUNCTION_BOX,
  WALL,
  LAMBDA_FACTORY,
  KEY,
  LOCKED_DOOR,
  CURRY,
  BUBBLE,
  PORTAL,
  GRASS,
}

export interface SpriteSpec {
  sheet: string;
  width: number;
  height: number;
  frames: number;
  msPerFrame: number;
  states?: Map<string | number, Partial<SpriteSpec>>;
}

export const SPRITE_SPECS: Map<Sprites, Partial<SpriteSpec>> = new Map<
  Sprites,
  SpriteSpec
>();

const playerSpriteSpec = {
  msPerFrame: 200,
  width: 64,
  height: 64,
  frames: 3,
  states: new Map<string, Partial<SpriteSpec>>(),
};
playerSpriteSpec.states.set(Direction.NONE, {
  sheet: "/assets/lambda/neutral.png",
});
[Direction.LEFT, Direction.RIGHT, Direction.UP, Direction.DOWN].forEach(
  (direction) => {
    playerSpriteSpec.states.set(direction, {
      sheet: `/assets/lambda/${direction.toLowerCase()}.png`,
    });
  },
);
SPRITE_SPECS.set(Sprites.PLAYER, playerSpriteSpec);

const functionBoxSpriteSpec = {
  msPerFrame: 200,
  width: 64,
  height: 64,
  frames: 3,
  sheet: "/assets/function_block.png",
};
SPRITE_SPECS.set(Sprites.FUNCTION_BOX, functionBoxSpriteSpec);

const wallSpriteSpec = {
  msPerFrame: 200,
  width: 64,
  height: 64,
  frames: 3,
  sheet: "/assets/wall.png",
};
SPRITE_SPECS.set(Sprites.WALL, wallSpriteSpec);

const lambdaFactorySpriteSpec = {
  msPerFrame: 200,
  width: 64,
  height: 64,
  frames: 3,
  sheet: "/assets/function_factory.png",
};
SPRITE_SPECS.set(Sprites.LAMBDA_FACTORY, lambdaFactorySpriteSpec);

const keySpriteSpec = {
  msPerFrame: 200,
  width: 64,
  height: 64,
  frames: 3,
  sheet: "/assets/key.png",
};
SPRITE_SPECS.set(Sprites.KEY, keySpriteSpec);

const lockedDoorSpriteSpec = {
  msPerFrame: 200,
  width: 64,
  height: 64,
  frames: 3,
  sheet: "/assets/locked_door.png",
};
SPRITE_SPECS.set(Sprites.LOCKED_DOOR, lockedDoorSpriteSpec);

const currySpriteSpec = {
  msPerFrame: 200,
  width: 64,
  height: 64,
  frames: 3,
  sheet: "/assets/curry.png",
};
SPRITE_SPECS.set(Sprites.CURRY, currySpriteSpec);

const bubbleSpriteSpec = {
  msPerFrame: 200,
  width: 64,
  height: 64,
  frames: 3,
  sheet: "/assets/bubble.png",
};
SPRITE_SPECS.set(Sprites.BUBBLE, bubbleSpriteSpec);

const portalSpriteSpec = {
  msPerFrame: 150,
  width: 64,
  height: 64,
  frames: 9,
  sheet: "/assets/portal.png",
};
SPRITE_SPECS.set(Sprites.PORTAL, portalSpriteSpec);

const grassSpriteSpec = {
  msPerFrame: 200,
  width: 64,
  height: 64,
  frames: 3,
  sheet: "/assets/grass.png",
};
SPRITE_SPECS.set(Sprites.GRASS, grassSpriteSpec);