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import { Entity, EntityNames, Particles } from ".";
import { Game } from "..";
import {
BoundingBox,
Colliding,
Grid,
Sprite,
ComponentNames,
} from "../components";
import {
IMAGES,
KeyOpen,
SOUNDS,
SPRITE_SPECS,
SpriteSpec,
Sprites,
} from "../config";
import { Coord2D } from "../interfaces";
import { Grid as GridSystem, SystemNames } from "../systems";
import { colors } from "../utils";
export class LockedDoor extends Entity {
private static spriteSpec: SpriteSpec = SPRITE_SPECS.get(
Sprites.LOCKED_DOOR,
) as SpriteSpec;
constructor(gridPosition: Coord2D) {
super(EntityNames.LockedDoor);
this.addComponent(new Grid(gridPosition));
this.addComponent(new Colliding(this.handleCollision.bind(this)));
this.addComponent(
new BoundingBox(
{
x: 0,
y: 0,
},
{
width: LockedDoor.spriteSpec.width,
height: LockedDoor.spriteSpec.height,
},
0,
),
);
this.addComponent(
new Sprite(
IMAGES.get(LockedDoor.spriteSpec.sheet)!,
{ x: 0, y: 0 },
{
width: LockedDoor.spriteSpec.width,
height: LockedDoor.spriteSpec.height,
},
LockedDoor.spriteSpec.msPerFrame,
LockedDoor.spriteSpec.frames,
),
);
}
private handleCollision(game: Game, entity: Entity) {
if (entity.name !== EntityNames.Key) {
return;
}
game.removeEntity(this.id);
game.removeEntity(entity.id);
const grid = this.getComponent<Grid>(ComponentNames.Grid);
const gridSystem = game.getSystem<GridSystem>(SystemNames.Grid);
const { dimension } = gridSystem;
const particles = new Particles({
center: gridSystem.gridToScreenPosition(grid.gridPosition),
spawnerDimensions: {
width: dimension.width / 2,
height: dimension.height / 2,
},
particleCount: 20,
spawnerShape: "rectangle",
particleShape: "rectangle",
particleMeanSpeed: 0.35,
particleSpeedVariance: 0.15,
particleMeanLife: 80,
particleMeanSize: 3,
particleSizeVariance: 1,
particleLifeVariance: 20,
particleColors: [colors.yellow, colors.lightYellow],
});
game.addEntity(particles);
this.playKeySound();
}
private playKeySound() {
const audio = SOUNDS.get(KeyOpen.name)!;
audio.play();
}
}
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