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import { Level, LevelNames } from ".";
import { Game } from "..";
import {
Curry,
FunctionApplication,
Grass,
LambdaFactory,
LockedDoor,
Player,
Wall,
} from "../entities";
import { Grid, SystemNames } from "../systems";
import { normalRandom } from "../utils";
export class CarCadr extends Level {
constructor() {
super(LevelNames.CarCadr);
}
public init(game: Game) {
const grid = game.getSystem<Grid>(SystemNames.Grid);
const dimensions = grid.getGridDimensions();
const grasses = Array.from({ length: dimensions.width })
.fill(0)
.map(() => {
// random grass
return new Grass({
x: Math.floor(
normalRandom(dimensions.width / 2, dimensions.width / 4, 1.5),
),
y: Math.floor(
normalRandom(dimensions.height / 2, dimensions.height / 4, 1.5),
),
});
});
const entities = [
...grasses,
new Player({ x: 9, y: 5 }),
new Wall({ x: 4, y: 3 }),
new Wall({ x: 4, y: 4 }),
new LambdaFactory({ x: 6, y: 4 }, "(\\ (x) . x)", 1),
new FunctionApplication({ x: 5, y: 5 }, "(_INPUT _KEY)"),
new Wall({ x: 4, y: 5 }),
new Wall({ x: 6, y: 5 }),
new FunctionApplication({ x: 4, y: 6 }, "(_INPUT _NULL)"),
new Wall({ x: 6, y: 7 }),
new Wall({ x: 5, y: 7 }),
new Wall({ x: 4, y: 7 }),
new LockedDoor({ x: 3, y: 8 }),
new Curry({ x: 3, y: 9 }),
new Wall({ x: 2, y: 9 }),
new Wall({ x: 4, y: 9 }),
new Wall({ x: 3, y: 10 }),
];
entities.forEach((entity) => game.addEntity(entity));
}
}
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