blob: 9b88378c43a3948e62305403c1f0a8aef242d321 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
import { SystemNames, System } from ".";
import { Game } from "..";
import { ComponentNames } from "../components";
import { Control } from "../components/Control";
import { Action, KeyConstants } from "../config";
import { Entity } from "../entities";
import { Coord2D } from "../interfaces";
export class Input extends System {
private keys: Set<string>;
private mousePosition: Coord2D;
constructor() {
super(SystemNames.Input);
this.keys = new Set();
this.mousePosition = { x: 0, y: 0 };
}
public clearKeys() {
this.keys.clear();
}
public keyPressed(key: string) {
this.keys.add(key);
}
public keyReleased(key: string) {
this.keys.delete(key);
}
public update(_dt: number, game: Game) {
game.forEachEntityWithComponent(ComponentNames.Control, (entity) =>
this.handleInput(entity),
);
}
public handleInput(entity: Entity) {
const controlComponent = entity.getComponent<Control>(
ComponentNames.Control,
);
if (!controlComponent.isControllable) return;
if (this.hasSomeKey(KeyConstants.ActionKeys.get(Action.INTERACT))) {
console.log("interact");
}
}
private hasSomeKey(keys?: string[]): boolean {
if (keys) {
return keys.some((key) => this.keys.has(key));
}
return false;
}
public setMousePosition(mousePosition: Coord2D) {
this.mousePosition = mousePosition;
}
public getMousePosition(): Coord2D {
return this.mousePosition;
}
}
|