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author | Simponic <loganthebean222@gmail.com> | 2020-06-30 20:10:29 -0600 |
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committer | Simponic <loganthebean222@gmail.com> | 2020-06-30 20:10:29 -0600 |
commit | 3010473314505bd948c687ac644b7d87ef03298d (patch) | |
tree | e7099f6c431305cdd041d32ba244eb6360eec2f9 /game.h | |
parent | 7a60ab9f178dd813c876fcf8e25c947f9a9a5e06 (diff) | |
download | asteroids-cs165-3010473314505bd948c687ac644b7d87ef03298d.tar.gz asteroids-cs165-3010473314505bd948c687ac644b7d87ef03298d.zip |
Updated file structure and changed indents to spaces
Diffstat (limited to 'game.h')
-rw-r--r-- | game.h | 53 |
1 files changed, 0 insertions, 53 deletions
@@ -1,53 +0,0 @@ -/********************************************************************* - * File: game.h - * Description: Defines the game class for Asteroids - * - *********************************************************************/ - -#ifndef GAME_H -#define GAME_H - -#include <vector> -#include "bullet.h" -#include "ship.h" -#include "rocks.h" -#include "uiDraw.h" -#include "uiInteract.h" - -#define CLOSE_ENOUGH 15 - -using namespace std; - -class Game -{ -private: - Point topLeft; - Point bottomRight; - vector<Rock *> rocks; - vector<Bullet *> bullets; - Ship* ship; - - float getClosestDistance( const FlyingObject &obj1 , const FlyingObject &obj2 ) const; - - vector<Rock *> createRocks(); - - void advanceBullets(); - void advanceAsteroids(); - void advanceShip(); - - void cleanUpZombies(); - - void handleCollisions(); - - void drawBullets(); - void drawRocks(); - void drawShip(); -public: - Game ( const Point &tl , const Point &br ); - void handleInput ( const Interface &ui ); - void draw ( const Interface &ui ); - void advance(); -}; - - -#endif /* GAME_H */ |