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author | Simponic <loganthebean222@gmail.com> | 2020-08-13 12:07:52 -0600 |
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committer | Simponic <loganthebean222@gmail.com> | 2020-08-13 12:07:52 -0600 |
commit | d8b164e4727c887979d4da6a4011a444749862fc (patch) | |
tree | 63ae5ebfab9c1e438c0c2ccc97668e3ab809bdbd /include/game.h | |
parent | 40a568c50224c2832aeb13bd469d714d126118e1 (diff) | |
download | asteroids-cs165-d8b164e4727c887979d4da6a4011a444749862fc.tar.gz asteroids-cs165-d8b164e4727c887979d4da6a4011a444749862fc.zip |
Better file structure, stuff is better in general
Diffstat (limited to 'include/game.h')
-rw-r--r-- | include/game.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h new file mode 100644 index 0000000..943ed63 --- /dev/null +++ b/include/game.h @@ -0,0 +1,54 @@ +/********************************************************************* + * File: game.h + * Description: Defines the game class for Asteroids + * + *********************************************************************/ + +#ifndef GAME_H +#define GAME_H + +#include <vector> +#include "bullet.h" +#include "ship.h" +#include "rocks.h" +#include "uiDraw.h" +#include "uiInteract.h" + +#define CLOSE_ENOUGH 15 + +using namespace std; + +class Game +{ +private: + Point topLeft; + Point bottomRight; + vector<Rock *> rocks; + vector<Bullet *> bullets; + Ship* ship; + int level = 0; + + float getClosestDistance( const FlyingObject &obj1 , const FlyingObject &obj2 ) const; + + vector<Rock *> createRocks(); + + void advanceBullets(); + void advanceAsteroids(); + void advanceShip(); + + void cleanUpZombies(); + + void handleCollisions(); + + void drawBullets(); + void drawRocks(); + void drawShip(); +public: + Game ( const Point &tl , const Point &br ); + void handleInput ( const Interface &ui ); + void draw ( const Interface &ui ); + void advance(); +}; + + +#endif /* GAME_H */ |