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-/***********************************************************************
- * Header File:
- * User Interface Draw : put pixels on the screen
- * Author:
- * Br. Helfrich
- * Summary:
- * This is the code necessary to draw on the screen. We have a collection
- * of procedural functions here because each draw function does not
- * retain state. In other words, they are verbs (functions), not nouns
- * (variables) or a mixture (objects)
- ************************************************************************/
-
-#ifndef UI_DRAW_H
-#define UI_DRAW_H
-
-#include <string> // To display text on the screen
-#include <cmath> // for M_PI, sin() and cos()
-#include "point.h" // Where things are drawn
-using std::string;
-
-/************************************************************************
- * DRAW DIGIT
- * Draw a single digit in the old school line drawing style. The
- * size of the glyph is 8x11 or x+(0..7), y+(0..10)
- *************************************************************************/
-void drawDigit(const Point & topLeft, char digit);
-
-/*************************************************************************
- * DRAW NUMBER
- * Display an integer on the screen using the 7-segment method
- *************************************************************************/
-void drawNumber(const Point & topLeft, int number);
-
-/*************************************************************************
- * DRAW TEXT
- * Draw text using a simple bitmap font
- ************************************************************************/
-void drawText(const Point & topLeft, const char * text);
-
-/************************************************************************
- * ROTATE
- * Rotate a given point (point) around a given origin (center) by a given
- * number of degrees (angle).
- *************************************************************************/
-void rotate(Point & point, const Point & origin, int rotation = 0);
-
-/************************************************************************
- * DRAW RECTANGLE
- * Draw a rectangle on the screen centered on a given point (center) of
- * a given size (width, height), and at a given orientation (rotation)
- * measured in degrees (0 - 360)
- *************************************************************************/
-void drawRect(const Point & center, int width, int height, int rotation);
-
-/************************************************************************
- * DRAW CIRCLE
- * Draw a circle from a given location (center) of a given size (radius).
- *************************************************************************/
-void drawCircle(const Point & center, int radius);
-
-/************************************************************************
- * DRAW POLYGON
- * Draw a polygon from a given location (center) of a given size (radius).
- *************************************************************************/
-void drawPolygon(const Point & center,
- int radius = 20,
- int points = 4,
- int rotation = 0);
-
-/************************************************************************
- * DRAW LINE
- * Draw a line on the screen from the beginning to the end.
- *************************************************************************/
-void drawLine(const Point & begin, const Point & end,
- float red = 1.0, float green = 1.0, float blue = 1.0);
-
-
-/***********************************************************************
- * DRAW Lander
- * Draw a moon-lander spaceship on the screen at a given point
- ***********************************************************************/
-void drawLander(const Point & point);
-
-/***********************************************************************
- * DRAW Lander Flame
- * Draw the flames coming out of a moonlander for thrust
- ***********************************************************************/
-void drawLanderFlames(const Point & point,
- bool bottom,
- bool left,
- bool right);
-
-/************************************************************************
- * DRAW DOT
- * Draw a single point on the screen, 2 pixels by 2 pixels
- *************************************************************************/
-void drawDot(const Point & point);
-
-/************************************************************************
- * DRAW Sacred Bird
- * Draw the bird on the screen
- *************************************************************************/
-void drawSacredBird(const Point & center, float radius);
-
-/************************************************************************
- * DRAW Tough Bird
- * Draw a tough bird on the screen
- *************************************************************************/
-void drawToughBird(const Point & center, float radius, int hits);
-
-/************************************************************************
- * DRAW Ship
- * Draw the spaceship on the screen
- *************************************************************************/
-void drawShip(const Point & point, int rotation, bool thrust);
-
-/**********************************************************************
- * DRAW * ASTEROID
- **********************************************************************/
-void drawSmallAsteroid( const Point & point, int rotation);
-void drawMediumAsteroid(const Point & point, int rotation);
-void drawLargeAsteroid( const Point & point, int rotation);
-
-/******************************************************************
- * RANDOM
- * This function generates a random number. The user specifies
- * The parameters
- * INPUT: min, max : The number of values (min <= num <= max)
- * OUTPUT <return> : Return the integer
- ****************************************************************/
-int random(int min, int max);
-double random(double min, double max);
-
-
-#endif // UI_DRAW_H