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/*********************************************************************
* File: game.h
* Description: Defines the game class for Asteroids
*
*********************************************************************/
#ifndef GAME_H
#define GAME_H
#include <vector>
#include "bullet.h"
#include "ship.h"
#include "rocks.h"
#include "uiDraw.h"
#include "uiInteract.h"
#define CLOSE_ENOUGH 15
using namespace std;
class Game
{
private:
Point topLeft;
Point bottomRight;
vector<Rock *> rocks;
vector<Bullet *> bullets;
Ship* ship;
int level = 0;
float getClosestDistance( const FlyingObject &obj1 , const FlyingObject &obj2 ) const;
vector<Rock *> createRocks();
void advanceBullets();
void advanceAsteroids();
void advanceShip();
void cleanUpZombies();
void handleCollisions();
void drawBullets();
void drawRocks();
void drawShip();
public:
Game ( const Point &tl , const Point &br );
void handleInput ( const Interface &ui );
void draw ( const Interface &ui );
void advance();
};
#endif /* GAME_H */
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