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/***********************************************************************
* Source File:
* Point : The representation of a position on the screen
* Author:
* Br. Helfrich
* Summary:
* Everything we need to know about a location on the screen, including
* the location and the bounds.
************************************************************************/
#include "point.h"
#include <cassert>
#include "uiDraw.h"
using namespace std;
/******************************************
* POINT : CONSTRUCTOR WITH X,Y
* Initialize the point to the passed position
*****************************************/
Point::Point(float x, float y) : x(0.0), y(0.0)
{
setX(x);
setY(y);
}
/*******************************************
* POINT : SET X
* Set the x position if the value is within range
*******************************************/
void Point::setX(float x)
{
this->x = x;
}
/*******************************************
* POINT : SET Y
* Set the y position if the value is within range
*******************************************/
void Point::setY(float y)
{
this->y = y;
}
/******************************************
* POINT insertion
* Display coordinates on the screen
*****************************************/
std::ostream & operator << (std::ostream & out, const Point & pt)
{
out << "(" << pt.getX() << ", " << pt.getY() << ")";
return out;
}
/*******************************************
* POINT extraction
* Prompt for coordinates
******************************************/
std::istream & operator >> (std::istream & in, Point & pt)
{
float x;
float y;
in >> x >> y;
pt.setX(x);
pt.setY(y);
return in;
}
bool Point::inRange( const Point &p, const float range )
{
if ( ( fabs( getX() - p.getX() ) < range) &&
( fabs( getY() - p.getY() ) < range ) )
{
return true;
}
return false;
}
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