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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
commit69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch)
tree02152d8eb67f1b4913222b412d72740f59808c7b /src/components
parenta23ea2e014d140dbe9c090e6cf7d55906480c260 (diff)
downloadbbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz
bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/components')
-rw-r--r--src/components/sprite.js1
-rw-r--r--src/components/stop.js2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/components/sprite.js b/src/components/sprite.js
new file mode 100644
index 0000000..f45975d
--- /dev/null
+++ b/src/components/sprite.js
@@ -0,0 +1 @@
+game.components.Sprite = ({spriteName}) => game.Component('sprite', {spriteName}); \ No newline at end of file
diff --git a/src/components/stop.js b/src/components/stop.js
index a269183..17d4c38 100644
--- a/src/components/stop.js
+++ b/src/components/stop.js
@@ -1 +1 @@
-game.components.Stop = ({stop}) => game.Component("stop", {stop});
+game.components.Stop = () => game.Component("stop");