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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-04 18:30:11 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-04 18:30:11 -0600 |
commit | dee568c51dbf2393aa7bd75f4241602af8022a2c (patch) | |
tree | 2e559ede69540b680a00ccf20bf96ff998230ed8 /src/entities/liquid.js | |
parent | 14ddb31441e35dce7425385948a9ee63b262cece (diff) | |
download | bbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.tar.gz bbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.zip |
Fix flickering issue by having singleton sprites; add loading priority; load levels from source
Diffstat (limited to 'src/entities/liquid.js')
-rw-r--r-- | src/entities/liquid.js | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/entities/liquid.js b/src/entities/liquid.js index d912ec9..8c7d8ea 100644 --- a/src/entities/liquid.js +++ b/src/entities/liquid.js @@ -1,5 +1,7 @@ game.createLiquid = () => { + // TODO: Split this into two entities: water and lava const liquid = game.Entity(); + liquid.addComponent(game.components.LoadPriority({priority: 5})); liquid.addComponent(game.components.Position({x: 0, y: 0})); liquid.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); liquid.sprite = game.graphics.Sprite({ |