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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-04 18:30:11 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-04 18:30:11 -0600
commitdee568c51dbf2393aa7bd75f4241602af8022a2c (patch)
tree2e559ede69540b680a00ccf20bf96ff998230ed8 /src/entities/liquid.js
parent14ddb31441e35dce7425385948a9ee63b262cece (diff)
downloadbbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.tar.gz
bbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.zip
Fix flickering issue by having singleton sprites; add loading priority; load levels from source
Diffstat (limited to 'src/entities/liquid.js')
-rw-r--r--src/entities/liquid.js2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/entities/liquid.js b/src/entities/liquid.js
index d912ec9..8c7d8ea 100644
--- a/src/entities/liquid.js
+++ b/src/entities/liquid.js
@@ -1,5 +1,7 @@
game.createLiquid = () => {
+ // TODO: Split this into two entities: water and lava
const liquid = game.Entity();
+ liquid.addComponent(game.components.LoadPriority({priority: 5}));
liquid.addComponent(game.components.Position({x: 0, y: 0}));
liquid.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
liquid.sprite = game.graphics.Sprite({