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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-04 18:30:11 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-04 18:30:11 -0600 |
commit | dee568c51dbf2393aa7bd75f4241602af8022a2c (patch) | |
tree | 2e559ede69540b680a00ccf20bf96ff998230ed8 /src/entities/rock.js | |
parent | 14ddb31441e35dce7425385948a9ee63b262cece (diff) | |
download | bbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.tar.gz bbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.zip |
Fix flickering issue by having singleton sprites; add loading priority; load levels from source
Diffstat (limited to 'src/entities/rock.js')
-rw-r--r-- | src/entities/rock.js | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/entities/rock.js b/src/entities/rock.js index fe9f809..c852f10 100644 --- a/src/entities/rock.js +++ b/src/entities/rock.js @@ -1,13 +1,11 @@ game.createRock = () => { const rock = game.Entity(); - rock.addComponent(game.components.Position({x: 0, y: 0})); + rock.addComponent(game.components.LoadPriority({priority: 2})); rock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); - rock.sprite = game.graphics.Sprite({ - image: game.assets.rock, - spriteHeight: 24, - spriteWidth: 24, - numFrames: 3, - timePerFrame: 100, - }); + rock.sprite = game.sprites.rock; + + //TODO: Remove this + rock.addComponent(game.components.Pushable()); + return rock; } |