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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-05 14:54:34 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-05 14:54:34 -0600
commit545e129c7411714e7b40c742a23409629c9f767f (patch)
tree7576214f20d35230a1769843d06dfb9ed2b09af6 /src/entities/wall.js
parentdee568c51dbf2393aa7bd75f4241602af8022a2c (diff)
downloadbbiy-545e129c7411714e7b40c742a23409629c9f767f.tar.gz
bbiy-545e129c7411714e7b40c742a23409629c9f767f.zip
Add stop component; entites are stackable when they arrive at a stop component. Maybe this is wrong?
Diffstat (limited to 'src/entities/wall.js')
-rw-r--r--src/entities/wall.js1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/entities/wall.js b/src/entities/wall.js
index d5167c4..73c3adb 100644
--- a/src/entities/wall.js
+++ b/src/entities/wall.js
@@ -2,6 +2,7 @@ game.createWall = () => {
const wall = game.Entity();
wall.addComponent(game.components.LoadPriority({priority: 3}));
wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wall.addComponent(game.components.Stop({stop: true}));
wall.sprite = game.sprites.wall;
return wall;
}