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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
commit69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch)
tree02152d8eb67f1b4913222b412d72740f59808c7b /src/entities/wall.js
parenta23ea2e014d140dbe9c090e6cf7d55906480c260 (diff)
downloadbbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz
bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/entities/wall.js')
-rw-r--r--src/entities/wall.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/entities/wall.js b/src/entities/wall.js
index 84c9a91..af9aa1d 100644
--- a/src/entities/wall.js
+++ b/src/entities/wall.js
@@ -2,8 +2,8 @@ game.createWall = () => {
const wall = game.Entity();
wall.addComponent(game.components.LoadPriority({priority: 3}));
wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
- wall.addComponent(game.components.Stop({stop: true}));
+ wall.addComponent(game.components.Stop());
wall.addComponent(game.components.Alive());
- wall.sprite = game.sprites.wall;
+ wall.addComponent(game.components.Sprite({spriteName: "wall"}))
return wall;
}