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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
commit | 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch) | |
tree | 02152d8eb67f1b4913222b412d72740f59808c7b /src/entities/water.js | |
parent | a23ea2e014d140dbe9c090e6cf7d55906480c260 (diff) | |
download | bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip |
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/entities/water.js')
-rw-r--r-- | src/entities/water.js | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/entities/water.js b/src/entities/water.js index abefd3f..7c160b0 100644 --- a/src/entities/water.js +++ b/src/entities/water.js @@ -3,12 +3,6 @@ game.createWater = () => { water.addComponent(game.components.LoadPriority({priority: 5})); water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); water.addComponent(game.components.Alive()); - water.sprite = game.graphics.Sprite({ - image: game.assets.water, - spriteHeight: 24, - spriteWidth: 24, - numFrames: 3, - timePerFrame: 100, - }); + water.addComponent(game.components.Sprite({spriteName: "water"})) return water; } |