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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
commit69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch)
tree02152d8eb67f1b4913222b412d72740f59808c7b /src/entities/water.js
parenta23ea2e014d140dbe9c090e6cf7d55906480c260 (diff)
downloadbbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz
bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/entities/water.js')
-rw-r--r--src/entities/water.js8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/entities/water.js b/src/entities/water.js
index abefd3f..7c160b0 100644
--- a/src/entities/water.js
+++ b/src/entities/water.js
@@ -3,12 +3,6 @@ game.createWater = () => {
water.addComponent(game.components.LoadPriority({priority: 5}));
water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
water.addComponent(game.components.Alive());
- water.sprite = game.graphics.Sprite({
- image: game.assets.water,
- spriteHeight: 24,
- spriteWidth: 24,
- numFrames: 3,
- timePerFrame: 100,
- });
+ water.addComponent(game.components.Sprite({spriteName: "water"}))
return water;
}