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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-05 14:54:34 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-05 14:54:34 -0600
commit545e129c7411714e7b40c742a23409629c9f767f (patch)
tree7576214f20d35230a1769843d06dfb9ed2b09af6 /src/entities/wordKill.js
parentdee568c51dbf2393aa7bd75f4241602af8022a2c (diff)
downloadbbiy-545e129c7411714e7b40c742a23409629c9f767f.tar.gz
bbiy-545e129c7411714e7b40c742a23409629c9f767f.zip
Add stop component; entites are stackable when they arrive at a stop component. Maybe this is wrong?
Diffstat (limited to 'src/entities/wordKill.js')
-rw-r--r--src/entities/wordKill.js1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/entities/wordKill.js b/src/entities/wordKill.js
index 1835f59..7bc0972 100644
--- a/src/entities/wordKill.js
+++ b/src/entities/wordKill.js
@@ -2,6 +2,7 @@ game.createWordKill = () => {
const wordKill = game.Entity();
wordKill.addComponent(game.components.LoadPriority({priority: 3}));
wordKill.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordKill.addComponent(game.components.Pushable({pushable: true}));
wordKill.sprite = game.sprites.wordKill;
return wordKill;
}