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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
commit | 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch) | |
tree | 02152d8eb67f1b4913222b412d72740f59808c7b /src/game.js | |
parent | a23ea2e014d140dbe9c090e6cf7d55906480c260 (diff) | |
download | bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip |
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/game.js')
-rw-r--r-- | src/game.js | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.js b/src/game.js index 50db687..753d028 100644 --- a/src/game.js +++ b/src/game.js @@ -26,14 +26,14 @@ game.initialize = () => { // Maintained by gridSystem as a side-effect game.entitiesGrid = Array(game.config.yDim).fill(null).map(() => Array(game.config.xDim).fill(null).map(() => new Map())); - game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "render"]; - game.systems = { - physics: game.system.Physics(game.entitiesGrid), - gridSystem: game.system.Grid(game.entitiesGrid), - collisionSystem: game.system.Collision(game.entitiesGrid), - keyboardInput: game.system.KeyboardInput(), - render: game.system.Render(game.graphics), - }; + game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "undo", "render"]; + game.systems = { }; + game.systems.physics = game.system.Physics(), + game.systems.gridSystem = game.system.Grid(game.entitiesGrid); + game.systems.collisionSystem = game.system.Collision(game.entitiesGrid); + game.systems.render = game.system.Render(game.graphics); + game.systems.undo = game.system.Undo(game.entitiesGrid); + game.systems.keyboardInput = game.system.KeyboardInput(game.systems.undo); lastTimeStamp = performance.now() requestAnimationFrame(game.loop); |