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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
commit69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch)
tree02152d8eb67f1b4913222b412d72740f59808c7b /src/game.js
parenta23ea2e014d140dbe9c090e6cf7d55906480c260 (diff)
downloadbbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz
bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/game.js')
-rw-r--r--src/game.js16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.js b/src/game.js
index 50db687..753d028 100644
--- a/src/game.js
+++ b/src/game.js
@@ -26,14 +26,14 @@ game.initialize = () => {
// Maintained by gridSystem as a side-effect
game.entitiesGrid = Array(game.config.yDim).fill(null).map(() => Array(game.config.xDim).fill(null).map(() => new Map()));
- game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "render"];
- game.systems = {
- physics: game.system.Physics(game.entitiesGrid),
- gridSystem: game.system.Grid(game.entitiesGrid),
- collisionSystem: game.system.Collision(game.entitiesGrid),
- keyboardInput: game.system.KeyboardInput(),
- render: game.system.Render(game.graphics),
- };
+ game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "undo", "render"];
+ game.systems = { };
+ game.systems.physics = game.system.Physics(),
+ game.systems.gridSystem = game.system.Grid(game.entitiesGrid);
+ game.systems.collisionSystem = game.system.Collision(game.entitiesGrid);
+ game.systems.render = game.system.Render(game.graphics);
+ game.systems.undo = game.system.Undo(game.entitiesGrid);
+ game.systems.keyboardInput = game.system.KeyboardInput(game.systems.undo);
lastTimeStamp = performance.now()
requestAnimationFrame(game.loop);