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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-02 23:27:07 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-02 23:27:07 -0600
commitbb75e40de92fb7e0589410b67e21087f27f34f45 (patch)
tree9c884185bd5feb9d505c4c0ca9a35b31ffb90696 /src/game.js
parentcf4dbf91ddb980c051ee2905367143d433c376a5 (diff)
downloadbbiy-bb75e40de92fb7e0589410b67e21087f27f34f45.tar.gz
bbiy-bb75e40de92fb7e0589410b67e21087f27f34f45.zip
Movement bug with two+ pushable entities
Diffstat (limited to 'src/game.js')
-rw-r--r--src/game.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.js b/src/game.js
index 07ea67b..7301f73 100644
--- a/src/game.js
+++ b/src/game.js
@@ -26,7 +26,7 @@ game.initialize = () => {
game.entities = {};
- Array(400).fill(null).forEach((_, i) => {
+ Array(10).fill(null).forEach((_, i) => {
const bigBlue = game.createBigBlue();
bigBlue.addComponent(game.components.GridPosition({x: Math.floor(Math.random() * 15), y: Math.floor(Math.random() * 13)}));
bigBlue.addComponent(game.components.Pushable());