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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-02 16:04:13 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-02 16:04:13 -0600
commit5a55b5fa0c678ff03842d2adec8543e754546718 (patch)
tree4f615829acc10045d81a9d553c757a14792bf81a /src/render
parent4d34b0b4b890e957030fbf6e3c8e1d4a02d2a627 (diff)
downloadbbiy-5a55b5fa0c678ff03842d2adec8543e754546718.tar.gz
bbiy-5a55b5fa0c678ff03842d2adec8543e754546718.zip
Grid system & simple physics
Diffstat (limited to 'src/render')
-rw-r--r--src/render/graphics.js3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/render/graphics.js b/src/render/graphics.js
index de98633..6a199f0 100644
--- a/src/render/graphics.js
+++ b/src/render/graphics.js
@@ -3,10 +3,9 @@ game.graphics = (
(context) => {
context.imageSmoothingEnabled = false;
const clear = () => {
- context.clearRect(0, 0, game.width, game.height);
+ context.clearRect(0, 0, game.canvas.width, game.canvas.height);
};
- // Maybe this should be a component?
const Sprite = ({image, spriteX, spriteY, spriteWidth, spriteHeight, timePerFrame, cols, rows, numFrames, drawFunction}) => {
timePerFrame = timePerFrame ?? 100;
numFrames = numFrames ?? 1;