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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-04 18:30:11 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-04 18:30:11 -0600 |
commit | dee568c51dbf2393aa7bd75f4241602af8022a2c (patch) | |
tree | 2e559ede69540b680a00ccf20bf96ff998230ed8 /src/systems/gridSystem.js | |
parent | 14ddb31441e35dce7425385948a9ee63b262cece (diff) | |
download | bbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.tar.gz bbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.zip |
Fix flickering issue by having singleton sprites; add loading priority; load levels from source
Diffstat (limited to 'src/systems/gridSystem.js')
-rw-r--r-- | src/systems/gridSystem.js | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/systems/gridSystem.js b/src/systems/gridSystem.js index b8d49e6..ef5a6e1 100644 --- a/src/systems/gridSystem.js +++ b/src/systems/gridSystem.js @@ -1,11 +1,11 @@ -game.system.GridSystem = ({ xDim, yDim, canvasWidth, canvasHeight }) => { +game.system.GridSystem = ({ xDim, yDim }) => { const entitiesGrid = Array(yDim).fill(null).map(() => Array(xDim).fill(null).map(() => new Map())); - const gridWidth = canvasWidth / xDim; - const gridHeight = canvasHeight / yDim; + let gridWidth = game.canvas.width / xDim; + let gridHeight = game.canvas.height / yDim; const gameCoordsToGrid = ({ x, y }) => { - return { x: Math.floor((x+gridWidth/2) / canvasWidth * xDim), y: Math.floor((y+gridHeight/2) / canvasHeight * yDim) }; + return { x: Math.floor((x+gridWidth/2) / game.canvas.width * xDim), y: Math.floor((y+gridHeight/2) / game.canvas.height * yDim) }; }; const gridCoordsToGame = ({ x, y }) => { @@ -39,8 +39,8 @@ game.system.GridSystem = ({ xDim, yDim, canvasWidth, canvasHeight }) => { rebuildGrid(gridEntities); gridEntities.map((entity) => { if (entity.hasComponent("appearance")) { - entity.components.appearance.width = canvasWidth / xDim; - entity.components.appearance.height = canvasHeight / yDim; + entity.components.appearance.width = gridWidth; + entity.components.appearance.height = gridHeight; } if (entity.hasComponent("position")) { const newGridCoords = gameCoordsToGrid(entity.components.position); @@ -89,7 +89,9 @@ game.system.GridSystem = ({ xDim, yDim, canvasWidth, canvasHeight }) => { entity.components.momentum.dy = 0; } } - } + } else { + entity.addComponent(game.components.Position({...gridCoordsToGame(entity.components.gridPosition)})); + }; }); }; |