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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
commit | 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch) | |
tree | 02152d8eb67f1b4913222b412d72740f59808c7b /src/systems/keyboardInput.js | |
parent | a23ea2e014d140dbe9c090e6cf7d55906480c260 (diff) | |
download | bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip |
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/systems/keyboardInput.js')
-rw-r--r-- | src/systems/keyboardInput.js | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/systems/keyboardInput.js b/src/systems/keyboardInput.js index 60a62a1..5ce6737 100644 --- a/src/systems/keyboardInput.js +++ b/src/systems/keyboardInput.js @@ -1,4 +1,4 @@ -game.system.KeyboardInput = () => { +game.system.KeyboardInput = (undoSystem) => { "use strict"; const keys = {}; const keyPress = (event) => { @@ -20,9 +20,11 @@ game.system.KeyboardInput = () => { } else if (controls.includes('down') && keys['ArrowDown']) { entity.addComponent(game.components.Momentum({ dx: 0, dy: 1 })); } - } } + if (keys['z']) { + undoSystem.undo(entities); + } Object.keys(keys).map((key) => delete keys[key]); return new Set(); |