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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
commit69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch)
tree02152d8eb67f1b4913222b412d72740f59808c7b /src/systems/keyboardInput.js
parenta23ea2e014d140dbe9c090e6cf7d55906480c260 (diff)
downloadbbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz
bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/systems/keyboardInput.js')
-rw-r--r--src/systems/keyboardInput.js6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/systems/keyboardInput.js b/src/systems/keyboardInput.js
index 60a62a1..5ce6737 100644
--- a/src/systems/keyboardInput.js
+++ b/src/systems/keyboardInput.js
@@ -1,4 +1,4 @@
-game.system.KeyboardInput = () => {
+game.system.KeyboardInput = (undoSystem) => {
"use strict";
const keys = {};
const keyPress = (event) => {
@@ -20,9 +20,11 @@ game.system.KeyboardInput = () => {
} else if (controls.includes('down') && keys['ArrowDown']) {
entity.addComponent(game.components.Momentum({ dx: 0, dy: 1 }));
}
-
}
}
+ if (keys['z']) {
+ undoSystem.undo(entities);
+ }
Object.keys(keys).map((key) => delete keys[key]);
return new Set();