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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-02 23:27:07 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-02 23:27:07 -0600 |
commit | bb75e40de92fb7e0589410b67e21087f27f34f45 (patch) | |
tree | 9c884185bd5feb9d505c4c0ca9a35b31ffb90696 /src/systems/physics.js | |
parent | cf4dbf91ddb980c051ee2905367143d433c376a5 (diff) | |
download | bbiy-bb75e40de92fb7e0589410b67e21087f27f34f45.tar.gz bbiy-bb75e40de92fb7e0589410b67e21087f27f34f45.zip |
Movement bug with two+ pushable entities
Diffstat (limited to 'src/systems/physics.js')
-rw-r--r-- | src/systems/physics.js | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/systems/physics.js b/src/systems/physics.js index 0da8b9d..a49edca 100644 --- a/src/systems/physics.js +++ b/src/systems/physics.js @@ -6,8 +6,7 @@ game.system.Physics = () => { const {dx, dy} = entity.components.momentum; entity.components.position.x += dx * elapsedTime; entity.components.position.y += dy * elapsedTime; - entity.components.position.x = Math.max(0, Math.min(game.canvas.width - entity.components.appearance.width, entity.components.position.x)); - entity.components.position.y = Math.max(0, Math.min(game.canvas.height - entity.components.appearance.height, entity.components.position.y)); + entity.components.position = clamp(entity.components.position, game.canvas.width - entity.components.appearance.width, game.canvas.height - entity.components.appearance.height); } } } |