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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
commit | 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch) | |
tree | 02152d8eb67f1b4913222b412d72740f59808c7b /src/systems/render.js | |
parent | a23ea2e014d140dbe9c090e6cf7d55906480c260 (diff) | |
download | bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip |
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/systems/render.js')
-rw-r--r-- | src/systems/render.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/systems/render.js b/src/systems/render.js index adf3e86..d3bacb8 100644 --- a/src/systems/render.js +++ b/src/systems/render.js @@ -10,8 +10,8 @@ game.system.Render = (graphics) => { }); sortedEntities.forEach((entity) => { - if (entity.sprite && entity.hasComponent("position") && entity.hasComponent("appearance")) { - entity.sprite.draw(elapsedTime, {...entity.components.position, ...entity.components.appearance}); + if (entity.hasComponent("position") && entity.hasComponent("appearance") && entity.hasComponent("sprite")) { + game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, {...entity.components.position, ...entity.components.appearance}); } }); |