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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-05 19:45:09 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-05 19:45:09 -0600
commit558e91a4420bb52e9b8dad624cff3859ec64ea43 (patch)
treee0fdac613ebd8f01f03fe0c0d202833c908f5acd /src/systems/render.js
parent69596ba244d6959dfe188ce958542c062b475f75 (diff)
downloadbbiy-558e91a4420bb52e9b8dad624cff3859ec64ea43.tar.gz
bbiy-558e91a4420bb52e9b8dad624cff3859ec64ea43.zip
Added collision system, added changedId's which doesn't do anything rn
Diffstat (limited to 'src/systems/render.js')
-rw-r--r--src/systems/render.js4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/systems/render.js b/src/systems/render.js
index 4ec67c7..adf3e86 100644
--- a/src/systems/render.js
+++ b/src/systems/render.js
@@ -1,5 +1,5 @@
game.system.Render = (graphics) => {
- const update = (elapsedTime, entities) => {
+ const update = (elapsedTime, entities, _changedIds) => {
graphics.clear();
const entitiesArray = Object.keys(entities).map(key => entities[key]);
@@ -14,6 +14,8 @@ game.system.Render = (graphics) => {
entity.sprite.draw(elapsedTime, {...entity.components.position, ...entity.components.appearance});
}
});
+
+ return new Set();
}
return { update };
}; \ No newline at end of file