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-rw-r--r--src/entities/borderParticles.js55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/entities/borderParticles.js b/src/entities/borderParticles.js
new file mode 100644
index 0000000..a8d7036
--- /dev/null
+++ b/src/entities/borderParticles.js
@@ -0,0 +1,55 @@
+game.createBorderParticles = ({colors, maxAmount, minAmount, minLife, maxLife, minRadius, maxRadius, maxSpeed}) => {
+ const particles = game.Entity();
+ let particleSpecs = Array(randomInRange(minAmount, maxAmount)).fill(0).map(() => {
+ const particle = {
+ x: Math.random(),
+ y: Math.random(),
+ dx: Math.random() * maxSpeed - maxSpeed / 2,
+ dy: Math.random() * maxSpeed - maxSpeed / 2,
+ radius: randomInRange(minRadius, maxRadius),
+ color: colors[randomInRange(0, colors.length-1)],
+ lifetime: randomInRange(minLife, maxLife),
+ elapsed: 0,
+ };
+ switch (Math.floor(Math.random() * 4)) {
+ case 0:
+ particle.y = 0;
+ particle.dy = -Math.abs(particle.dy);
+ break;
+ case 1:
+ particle.x = 1;
+ particle.dx = Math.abs(particle.dx);
+ break;
+ case 2:
+ particle.y = 1;
+ particle.dy = Math.abs(particle.dy);
+ break;
+ case 3:
+ particle.x = 0;
+ particle.dx = -Math.abs(particle.dx);
+ break;
+ }
+ return particle;
+ });
+ particles.addComponent(game.components.LoadPriority({priority: 1}));
+ particles.addComponent(game.components.Alive());
+ particles.sprite = game.graphics.Sprite({
+ drawFunction: (elapsedTime, {x, y, width, height}, context) => {
+ particleSpecs.map((spec) => spec.elapsed += elapsedTime);
+ particleSpecs = particleSpecs.filter((spec) => spec.lifetime > spec.elapsed);
+ if (particleSpecs.length === 0) {
+ particles.removeComponent("alive");
+ }
+ particleSpecs.map((spec) => {
+ const position = {x: (spec.x * width) + x + spec.dx * spec.elapsed, y: (spec.y * height) + y + spec.dy * spec.elapsed};
+ const fill = context.fillStyle;
+ context.fillStyle = spec.color;
+ context.beginPath();
+ context.arc(position.x, position.y, spec.radius, 0, 2 * Math.PI);
+ context.fill();
+ context.fillStyle = fill;
+ });
+ }
+ })
+ return particles;
+} \ No newline at end of file