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-rw-r--r--src/entities/hedge.js1
-rw-r--r--src/entities/wall.js1
-rw-r--r--src/entities/wordBigBlue.js1
-rw-r--r--src/entities/wordFlag.js1
-rw-r--r--src/entities/wordIs.js1
-rw-r--r--src/entities/wordKill.js1
-rw-r--r--src/entities/wordLava.js2
-rw-r--r--src/entities/wordPush.js1
-rw-r--r--src/entities/wordRock.js1
-rw-r--r--src/entities/wordSink.js1
-rw-r--r--src/entities/wordStop.js1
-rw-r--r--src/entities/wordWall.js1
-rw-r--r--src/entities/wordWater.js1
-rw-r--r--src/entities/wordWin.js1
-rw-r--r--src/entities/wordYou.js1
15 files changed, 16 insertions, 0 deletions
diff --git a/src/entities/hedge.js b/src/entities/hedge.js
index 1e5d482..ab5ef35 100644
--- a/src/entities/hedge.js
+++ b/src/entities/hedge.js
@@ -2,6 +2,7 @@ game.createHedge = () => {
const hedge = game.Entity();
hedge.addComponent(game.components.LoadPriority({priority: 6}));
hedge.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ hedge.addComponent(game.components.Stop({stop: true}));
hedge.sprite = game.sprites.hedge;
return hedge;
}
diff --git a/src/entities/wall.js b/src/entities/wall.js
index d5167c4..73c3adb 100644
--- a/src/entities/wall.js
+++ b/src/entities/wall.js
@@ -2,6 +2,7 @@ game.createWall = () => {
const wall = game.Entity();
wall.addComponent(game.components.LoadPriority({priority: 3}));
wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wall.addComponent(game.components.Stop({stop: true}));
wall.sprite = game.sprites.wall;
return wall;
}
diff --git a/src/entities/wordBigBlue.js b/src/entities/wordBigBlue.js
index b9ebb5e..d21e15c 100644
--- a/src/entities/wordBigBlue.js
+++ b/src/entities/wordBigBlue.js
@@ -2,6 +2,7 @@ game.createWordBigBlue = () => {
const wordBigBlue = game.Entity();
wordBigBlue.addComponent(game.components.LoadPriority({priority: 3}));
wordBigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordBigBlue.addComponent(game.components.Pushable({pushable: true}));
wordBigBlue.sprite = game.sprites.wordBigBlue;
return wordBigBlue;
}
diff --git a/src/entities/wordFlag.js b/src/entities/wordFlag.js
index a2e1ca1..0a23da4 100644
--- a/src/entities/wordFlag.js
+++ b/src/entities/wordFlag.js
@@ -2,6 +2,7 @@ game.createWordFlag = () => {
const wordFlag = game.Entity();
wordFlag.addComponent(game.components.LoadPriority({priority: 3}));
wordFlag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordFlag.addComponent(game.components.Pushable({pushable: true}));
wordFlag.sprite = game.sprites.wordFlag;
return wordFlag;
}
diff --git a/src/entities/wordIs.js b/src/entities/wordIs.js
index 41263f4..02b31bd 100644
--- a/src/entities/wordIs.js
+++ b/src/entities/wordIs.js
@@ -2,6 +2,7 @@ game.createWordIs = () => {
const wordIs = game.Entity();
wordIs.addComponent(game.components.LoadPriority({priority: 3}));
wordIs.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordIs.addComponent(game.components.Stop({stop: true}));
wordIs.sprite = game.sprites.wordIs;
return wordIs;
}
diff --git a/src/entities/wordKill.js b/src/entities/wordKill.js
index 1835f59..7bc0972 100644
--- a/src/entities/wordKill.js
+++ b/src/entities/wordKill.js
@@ -2,6 +2,7 @@ game.createWordKill = () => {
const wordKill = game.Entity();
wordKill.addComponent(game.components.LoadPriority({priority: 3}));
wordKill.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordKill.addComponent(game.components.Pushable({pushable: true}));
wordKill.sprite = game.sprites.wordKill;
return wordKill;
}
diff --git a/src/entities/wordLava.js b/src/entities/wordLava.js
index 8c7780b..573dd29 100644
--- a/src/entities/wordLava.js
+++ b/src/entities/wordLava.js
@@ -2,6 +2,8 @@ game.createWordLava = () => {
const wordLava = game.Entity();
wordLava.addComponent(game.components.LoadPriority({priority: 3}));
wordLava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordLava.addComponent(game.components.Pushable({pushable: true}));
+
wordLava.sprite = game.sprites.wordLava;
return wordLava;
}
diff --git a/src/entities/wordPush.js b/src/entities/wordPush.js
index c4294e6..bd4c267 100644
--- a/src/entities/wordPush.js
+++ b/src/entities/wordPush.js
@@ -2,6 +2,7 @@ game.createWordPush = () => {
const wordPush = game.Entity();
wordPush.addComponent(game.components.LoadPriority({priority: 3}));
wordPush.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordPush.addComponent(game.components.Pushable({pushable: true}));
wordPush.sprite = game.sprites.wordPush;
return wordPush;
}
diff --git a/src/entities/wordRock.js b/src/entities/wordRock.js
index 66f4efb..be303c4 100644
--- a/src/entities/wordRock.js
+++ b/src/entities/wordRock.js
@@ -2,6 +2,7 @@ game.createWordRock = () => {
const wordRock = game.Entity();
wordRock.addComponent(game.components.LoadPriority({priority: 3}));
wordRock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordRock.addComponent(game.components.Pushable({pushable: true}));
wordRock.sprite = game.sprites.wordRock;
return wordRock;
}
diff --git a/src/entities/wordSink.js b/src/entities/wordSink.js
index 604d630..298778d 100644
--- a/src/entities/wordSink.js
+++ b/src/entities/wordSink.js
@@ -2,6 +2,7 @@ game.createWordSink = () => {
const wordSink = game.Entity();
wordSink.addComponent(game.components.LoadPriority({priority: 3}));
wordSink.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordSink.addComponent(game.components.Pushable({pushable: true}));
wordSink.sprite = game.sprites.wordSink;
return wordSink;
}
diff --git a/src/entities/wordStop.js b/src/entities/wordStop.js
index ee43e38..30907d8 100644
--- a/src/entities/wordStop.js
+++ b/src/entities/wordStop.js
@@ -2,6 +2,7 @@ game.createWordStop = () => {
const wordStop = game.Entity();
wordStop.addComponent(game.components.LoadPriority({priority: 3}));
wordStop.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordStop.addComponent(game.components.Pushable({pushable: true}));
wordStop.sprite = game.sprites.wordStop;
return wordStop;
}
diff --git a/src/entities/wordWall.js b/src/entities/wordWall.js
index ba97cec..6d4678b 100644
--- a/src/entities/wordWall.js
+++ b/src/entities/wordWall.js
@@ -2,6 +2,7 @@ game.createWordWall = () => {
const wordWall = game.Entity();
wordWall.addComponent(game.components.LoadPriority({priority: 3}));
wordWall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordWall.addComponent(game.components.Pushable({pushable: true}));
wordWall.sprite = game.sprites.wordWall;
return wordWall;
}
diff --git a/src/entities/wordWater.js b/src/entities/wordWater.js
index a33d8f3..ae4bb7c 100644
--- a/src/entities/wordWater.js
+++ b/src/entities/wordWater.js
@@ -2,6 +2,7 @@ game.createWordWater = () => {
const wordWater = game.Entity();
wordWater.addComponent(game.components.LoadPriority({priority: 3}));
wordWater.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordWater.addComponent(game.components.Pushable({pushable: true}));
wordWater.sprite = game.sprites.wordWater;
return wordWater;
}
diff --git a/src/entities/wordWin.js b/src/entities/wordWin.js
index 67fbc41..f6386b9 100644
--- a/src/entities/wordWin.js
+++ b/src/entities/wordWin.js
@@ -2,6 +2,7 @@ game.createWordWin = () => {
const wordWin = game.Entity();
wordWin.addComponent(game.components.LoadPriority({priority: 3}));
wordWin.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordWin.addComponent(game.components.Pushable({pushable: true}));
wordWin.sprite = game.sprites.wordWin;
return wordWin;
}
diff --git a/src/entities/wordYou.js b/src/entities/wordYou.js
index 574ba4d..2fe97d3 100644
--- a/src/entities/wordYou.js
+++ b/src/entities/wordYou.js
@@ -2,6 +2,7 @@ game.createWordYou = () => {
const wordYou = game.Entity();
wordYou.addComponent(game.components.LoadPriority({priority: 3}));
wordYou.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ wordYou.addComponent(game.components.Pushable({pushable: true}));
wordYou.sprite = game.sprites.wordYou;
return wordYou;
}