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-rw-r--r--src/game.js16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.js b/src/game.js
index 50db687..753d028 100644
--- a/src/game.js
+++ b/src/game.js
@@ -26,14 +26,14 @@ game.initialize = () => {
// Maintained by gridSystem as a side-effect
game.entitiesGrid = Array(game.config.yDim).fill(null).map(() => Array(game.config.xDim).fill(null).map(() => new Map()));
- game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "render"];
- game.systems = {
- physics: game.system.Physics(game.entitiesGrid),
- gridSystem: game.system.Grid(game.entitiesGrid),
- collisionSystem: game.system.Collision(game.entitiesGrid),
- keyboardInput: game.system.KeyboardInput(),
- render: game.system.Render(game.graphics),
- };
+ game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "undo", "render"];
+ game.systems = { };
+ game.systems.physics = game.system.Physics(),
+ game.systems.gridSystem = game.system.Grid(game.entitiesGrid);
+ game.systems.collisionSystem = game.system.Collision(game.entitiesGrid);
+ game.systems.render = game.system.Render(game.graphics);
+ game.systems.undo = game.system.Undo(game.entitiesGrid);
+ game.systems.keyboardInput = game.system.KeyboardInput(game.systems.undo);
lastTimeStamp = performance.now()
requestAnimationFrame(game.loop);