diff options
Diffstat (limited to 'src/game.js')
-rw-r--r-- | src/game.js | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.js b/src/game.js index 50db687..753d028 100644 --- a/src/game.js +++ b/src/game.js @@ -26,14 +26,14 @@ game.initialize = () => { // Maintained by gridSystem as a side-effect game.entitiesGrid = Array(game.config.yDim).fill(null).map(() => Array(game.config.xDim).fill(null).map(() => new Map())); - game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "render"]; - game.systems = { - physics: game.system.Physics(game.entitiesGrid), - gridSystem: game.system.Grid(game.entitiesGrid), - collisionSystem: game.system.Collision(game.entitiesGrid), - keyboardInput: game.system.KeyboardInput(), - render: game.system.Render(game.graphics), - }; + game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "undo", "render"]; + game.systems = { }; + game.systems.physics = game.system.Physics(), + game.systems.gridSystem = game.system.Grid(game.entitiesGrid); + game.systems.collisionSystem = game.system.Collision(game.entitiesGrid); + game.systems.render = game.system.Render(game.graphics); + game.systems.undo = game.system.Undo(game.entitiesGrid); + game.systems.keyboardInput = game.system.KeyboardInput(game.systems.undo); lastTimeStamp = performance.now() requestAnimationFrame(game.loop); |