diff options
Diffstat (limited to 'src/render/sprites.js')
-rw-r--r-- | src/render/sprites.js | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/src/render/sprites.js b/src/render/sprites.js index 9626b00..d8ae126 100644 --- a/src/render/sprites.js +++ b/src/render/sprites.js @@ -12,7 +12,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#ede285", }), floor: game.graphics.Sprite({ image: game.assets.floor, @@ -20,7 +19,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#404040", }), hedge: game.graphics.Sprite({ image: game.assets.hedge, @@ -28,7 +26,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 250, - color: "#5c8339", }), grass: game.graphics.Sprite({ image: game.assets.grass, @@ -36,7 +33,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#5c8339", }), lava: game.graphics.Sprite({ image: game.assets.lava, @@ -44,7 +40,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#e49950", }), rock: game.graphics.Sprite({ image: game.assets.rock, @@ -52,7 +47,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#90673e", }), wall: game.graphics.Sprite({ image: game.assets.wall, @@ -60,7 +54,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#707070", }), water: game.graphics.Sprite({ image: game.assets.water, @@ -68,7 +61,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#5f9dd1", }), wordBigBlue: game.graphics.Sprite({ image: game.assets.wordBigBlue, @@ -76,7 +68,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#0f2439", }), wordFlag: game.graphics.Sprite({ image: game.assets.wordFlag, @@ -84,7 +75,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#ede285", }), wordIs: game.graphics.Sprite({ image: game.assets.wordIs, @@ -92,7 +82,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#ffffff", }), wordKill: game.graphics.Sprite({ image: game.assets.wordKill, @@ -100,7 +89,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#e49950", }), wordLava: game.graphics.Sprite({ image: game.assets.wordLava, @@ -108,7 +96,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#e49950", }), wordPush: game.graphics.Sprite({ image: game.assets.wordPush, @@ -116,7 +103,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#90673e", }), wordRock: game.graphics.Sprite({ image: game.assets.wordRock, @@ -124,7 +110,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#90673e", }), wordSink: game.graphics.Sprite({ image: game.assets.wordSink, @@ -132,7 +117,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#5f9dd1", }), wordStop: game.graphics.Sprite({ image: game.assets.wordStop, @@ -140,7 +124,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#252e0e", }), wordWall: game.graphics.Sprite({ image: game.assets.wordWall, @@ -148,7 +131,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#707070", }), wordWater: game.graphics.Sprite({ image: game.assets.wordWater, @@ -156,7 +138,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#5f9dd1", }), wordWin: game.graphics.Sprite({ image: game.assets.wordWin, @@ -164,7 +145,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#ede285", }), wordYou: game.graphics.Sprite({ image: game.assets.wordYou, @@ -172,6 +152,5 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, - color: "#0f2439", }), }; |