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-rw-r--r--src/systems/grid.js44
1 files changed, 1 insertions, 43 deletions
diff --git a/src/systems/grid.js b/src/systems/grid.js
index 4082793..3e56ea9 100644
--- a/src/systems/grid.js
+++ b/src/systems/grid.js
@@ -66,46 +66,4 @@ game.system.Grid = (entitiesGrid) => {
return { gameCoordsToGrid, gridCoordsToGame, update, gridWidth, gridHeight };
-};
-
-//
-//
-//
-// const proposed = {...newGridCoords};
-// let wall = false;
-// let entitiesToPush = [];
-// if (entity.hasComponent("controllable")) {
-// let found = false;
-
-//
-// if (entity.hasComponent("controllable")) {
-// if (!wall) {
-// entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
-// entitiesToPush.map((e) => e.addComponent(game.components.Momentum({...momentumVector})));
-// }
-// const particles = game.createBorderParticles({
-// colors: ["#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#FF00FF", "#00FFFF"],
-// maxAmount: 100,
-// minAmount: 25,
-// minLife: 100,
-// maxLife: 300,
-// minRadius: 1,
-// maxRadius: 3,
-// maxSpeed: 0.15,
-// });
-// particles.addComponent(game.components.Position(gridCoordsToGame(oldGridCoords)));
-// particles.addComponent(game.components.Appearance({width: 50, height: 50}));
-// game.entities[particles.id] = particles;
-// } else {
-// entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
-// }
-//
-//
-//
-//
-//
-// }
-// } else {
-// entity.addComponent(game.components.Position({...gridCoordsToGame(entity.components.gridPosition)}));
-// };
-// }); \ No newline at end of file
+}; \ No newline at end of file