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-rw-r--r--src/bootstrap.js52
-rw-r--r--src/components/gridPosition.js1
-rw-r--r--src/components/momentum.js1
-rw-r--r--src/entities/entity.js15
-rw-r--r--src/game.js37
-rw-r--r--src/render/graphics.js3
-rw-r--r--src/systems/gridSystem.js73
-rw-r--r--src/systems/physics.js13
-rw-r--r--src/systems/render.js17
-rw-r--r--src/systems/system.js1
-rw-r--r--src/utils/objectEquivalence.js14
-rw-r--r--src/utils/unitizeVector.js11
12 files changed, 185 insertions, 53 deletions
diff --git a/src/bootstrap.js b/src/bootstrap.js
index 657067c..fc06962 100644
--- a/src/bootstrap.js
+++ b/src/bootstrap.js
@@ -1,30 +1,32 @@
game.bootstrap = (() => {
const scripts = [
- { src: ['src/render/graphics.js'], id: 'render' },
- { src: ['src/components/component.js', 'src/components/position.js', 'src/components/appearence.js'], id: 'components' },
- { src: ['src/entities/entity.js'], id: 'entity' },
- { src: ['src/entities/bigblue.js'], id: 'entities' },
- { src: ['src/entities/flag.js'], id: 'entities' },
- { src: ['src/entities/floor.js'], id: 'entities' },
- { src: ['src/entities/grass.js'], id: 'entities' },
- { src: ['src/entities/hedge.js'], id: 'entities' },
- { src: ['src/entities/liquid.js'], id: 'entities' },
- { src: ['src/entities/rock.js'], id: 'entities' },
- { src: ['src/entities/wall.js'], id: 'entities' },
- { src: ['src/entities/wordBigBlue.js'], id: 'entities' },
- { src: ['src/entities/wordFlag.js'], id: 'entities' },
- { src: ['src/entities/wordIs.js'], id: 'entities' },
- { src: ['src/entities/wordKill.js'], id: 'entities' },
- { src: ['src/entities/wordLava.js'], id: 'entities' },
- { src: ['src/entities/wordPush.js'], id: 'entities' },
- { src: ['src/entities/wordRock.js'], id: 'entities' },
- { src: ['src/entities/wordSink.js'], id: 'entities' },
- { src: ['src/entities/wordStop.js'], id: 'entities' },
- { src: ['src/entities/wordWall.js'], id: 'entities' },
- { src: ['src/entities/wordWater.js'], id: 'entities' },
- { src: ['src/entities/wordWin.js'], id: 'entities' },
- { src: ['src/entities/wordYou.js'], id: 'entities' },
- { src: ['src/systems/render.js'], id: 'systems' },
+ { src: ['src/utils/objectEquivalence.js', 'src/utils/unitizeVector.js'], id: 'utils'},
+ { src: ['src/render/graphics.js'], id: 'graphics' },
+ { src: ['src/components/component.js'], id: 'component' },
+ {
+ src: [
+ 'src/components/position.js', 'src/components/momentum.js', 'src/components/gridPosition.js',
+ 'src/components/appearence.js'
+ ],
+ id: 'components'
+ },
+ { src: ['src/entities/entity.js'], id: 'entity' },
+ {
+ src: [
+ 'src/entities/bigblue.js', 'src/entities/flag.js', 'src/entities/floor.js', 'src/entities/grass.js', 'src/entities/hedge.js',
+ 'src/entities/liquid.js', 'src/entities/rock.js', 'src/entities/wall.js', 'src/entities/wordBigBlue.js',
+ 'src/entities/wordFlag.js', 'src/entities/wordIs.js', 'src/entities/wordKill.js', 'src/entities/wordLava.js',
+ 'src/entities/wordPush.js', 'src/entities/wordRock.js', 'src/entities/wordSink.js', 'src/entities/wordStop.js',
+ 'src/entities/wordWall.js', 'src/entities/wordWater.js', 'src/entities/wordWin.js', 'src/entities/wordYou.js'
+ ],
+ id: 'entities'
+ },
+ { src: ['src/systems/system.js'], id: 'system' },
+ {
+ src: [
+ 'src/systems/render.js', 'src/systems/gridSystem.js', 'src/systems/physics.js'
+ ],
+ id: 'systems' },
{ src: ['src/game.js'], id: 'game' },
];
const assets = {};
diff --git a/src/components/gridPosition.js b/src/components/gridPosition.js
new file mode 100644
index 0000000..ede4b23
--- /dev/null
+++ b/src/components/gridPosition.js
@@ -0,0 +1 @@
+game.components.GridPosition = ({x, y}) => game.Component('gridPosition', {x, y}); \ No newline at end of file
diff --git a/src/components/momentum.js b/src/components/momentum.js
new file mode 100644
index 0000000..b974aa7
--- /dev/null
+++ b/src/components/momentum.js
@@ -0,0 +1 @@
+game.components.Momentum = ({dx, dy}) => game.Component('momentum', {dx, dy}); \ No newline at end of file
diff --git a/src/entities/entity.js b/src/entities/entity.js
index 33d1031..1eb5223 100644
--- a/src/entities/entity.js
+++ b/src/entities/entity.js
@@ -5,13 +5,14 @@ game.Entity = (id=game.nextId++) => {
const addComponent = (component) => {
components[component.name] = component;
- }
- const removeComponent = (component) => {
- delete components[component.name];
- }
- const hasComponent = (component) => {
- components[component.name] !== undefined;
- }
+ };
+ const hasComponent = (componentName) => components[componentName] !== undefined;
+ const removeComponent = (componentName) => {
+ if (hasComponent(componentName)) {
+ delete components[componentName];
+ }
+ };
+
return {
id,
diff --git a/src/game.js b/src/game.js
index cd82cc0..9cf60c6 100644
--- a/src/game.js
+++ b/src/game.js
@@ -1,20 +1,41 @@
-game.loop = (elapsedTime) => {
- game.systems.Render.update(elapsedTime);
+let lastTimeStamp;
+game.loop = (timeStamp) => {
+ let elapsedTime = timeStamp - lastTimeStamp;
+ lastTimeStamp = timeStamp;
+
+ game.systemOrder.map((i) => {
+ game.systems[i].update(elapsedTime, game.entities);
+ });
requestAnimationFrame(game.loop);
}
game.initialize = () => {
+ game.systemOrder = ["render", "physics", "gridSystem"];
+ game.systems = {
+ render: game.system.Render(game.graphics),
+ physics: game.system.Physics(),
+ gridSystem: game.system.GridSystem({
+ xDim: 15,
+ yDim: 15,
+ canvasWidth: game.canvas.width,
+ canvasHeight: game.canvas.height,
+ }),
+ };
+
game.entities = {};
- game.bigBlue = game.createBigBlue();
- game.entities[game.bigBlue.id] = game.bigBlue;
- game.bigBlue2 = game.createBigBlue();
- game.bigBlue2.components.position = game.components.Position({x: 200, y: 100});
- game.entities[game.bigBlue2.id] = game.bigBlue2;
+
+ Array(400).fill(null).forEach((_, i) => {
+ const bigBlue = game.createBigBlue();
+ bigBlue.addComponent(game.components.GridPosition({x: Math.floor(Math.random() * 15), y: Math.floor(Math.random() * 13)}));
+ game.entities[bigBlue.id] = bigBlue;
+ });
game.rock = game.createRock();
- game.rock.components.position = game.components.Position({x: 200, y: 200});
+ game.rock.addComponent(game.components.Position({x: 200, y: 200}));
+ game.rock.addComponent(game.components.GridPosition({x: 0, y: 0}));
game.entities[game.rock.id] = game.rock;
+ lastTimeStamp = performance.now()
requestAnimationFrame(game.loop);
}
diff --git a/src/render/graphics.js b/src/render/graphics.js
index de98633..6a199f0 100644
--- a/src/render/graphics.js
+++ b/src/render/graphics.js
@@ -3,10 +3,9 @@ game.graphics = (
(context) => {
context.imageSmoothingEnabled = false;
const clear = () => {
- context.clearRect(0, 0, game.width, game.height);
+ context.clearRect(0, 0, game.canvas.width, game.canvas.height);
};
- // Maybe this should be a component?
const Sprite = ({image, spriteX, spriteY, spriteWidth, spriteHeight, timePerFrame, cols, rows, numFrames, drawFunction}) => {
timePerFrame = timePerFrame ?? 100;
numFrames = numFrames ?? 1;
diff --git a/src/systems/gridSystem.js b/src/systems/gridSystem.js
new file mode 100644
index 0000000..05ce17e
--- /dev/null
+++ b/src/systems/gridSystem.js
@@ -0,0 +1,73 @@
+game.system.GridSystem = ({ xDim, yDim, canvasWidth, canvasHeight }) => {
+ const entitiesGrid = Array(yDim).fill(null).map(() => Array(xDim).fill(null).map(() => new Map()));
+
+ const gridWidth = canvasWidth / xDim;
+ const gridHeight = canvasHeight / yDim;
+
+ const gameCoordsToGrid = ({ x, y }) => {
+ return { x: Math.floor((x+gridWidth/2) / canvasWidth * xDim), y: Math.floor((y+gridHeight/2) / canvasHeight * yDim) };
+ };
+
+ const gridCoordsToGame = ({ x, y }) => {
+ return { x: x * gridWidth, y: y * gridHeight };
+ };
+
+ const rebuildGrid = (entities) => {
+ let changedIds = new Set();
+ entities.map(entity => {
+ const { x, y } = entity.components.gridPosition;
+ if (!entitiesGrid[y][x].has(entity.id)) {
+ changedIds.add(entity.id);
+ }
+ });
+ entitiesGrid.forEach((row) => row.forEach((entitiesInCell) => {
+ for (let id of entitiesInCell.keys()) {
+ if (changedIds.has(id)) {
+ entitiesInCell.delete(id);
+ }
+ }
+ }));
+ changedIds.forEach(id => {
+ const entity = entities[id];
+ const { x, y } = entity.components.gridPosition;
+ entitiesGrid[y][x].set(entity.id, entity);
+ });
+ }
+
+ const update = (_elapsedTime, entities) => {
+ const gridEntities = Object.keys(entities).filter((x) => entities[x].hasComponent("gridPosition")).map((x) => entities[x]);
+ rebuildGrid(gridEntities);
+ gridEntities.map((entity) => {
+ if (entity.hasComponent("appearance")) {
+ entity.components.appearance.width = canvasWidth / xDim;
+ entity.components.appearance.height = canvasHeight / yDim;
+ }
+ if (entity.hasComponent("position")) {
+ const newGridCoords = gameCoordsToGrid(entity.components.position);
+ const oldGridCoords = entity.components.gridPosition;
+ if (!equivalence(newGridCoords, oldGridCoords)) {
+ const momentumVector = unitize({
+ dx: newGridCoords.x - oldGridCoords.x,
+ dy: newGridCoords.y - oldGridCoords.y,
+ });
+
+ // TODO: Loop in momentum direction until we find an entity that does not have "push" component
+ entity.components.gridPosition.x = entity.components.gridPosition.x + momentumVector.dx;
+ entity.components.gridPosition.y = entity.components.gridPosition.y + momentumVector.dy;
+
+ entity.components.position = {
+ ...entity.components.position,
+ ...gridCoordsToGame(entity.components.gridPosition)
+ };
+
+ if (entity.hasComponent("momentum")) {
+ entity.components.momentum.dx = 0;
+ entity.components.momentum.dy = 0;
+ }
+ }
+ }
+ });
+ };
+
+ return { entitiesGrid, gameCoordsToGrid, gridCoordsToGame, update, gridWidth, gridHeight };
+}; \ No newline at end of file
diff --git a/src/systems/physics.js b/src/systems/physics.js
new file mode 100644
index 0000000..c9b6cf7
--- /dev/null
+++ b/src/systems/physics.js
@@ -0,0 +1,13 @@
+game.system.Physics = () => {
+ const update = (elapsedTime) => {
+ for (let id in game.entities) {
+ const entity = game.entities[id];
+ if (entity.hasComponent("momentum")) {
+ const {dx, dy} = entity.components.momentum;
+ entity.components.position.x += dx * elapsedTime;
+ entity.components.position.y += dy * elapsedTime;
+ }
+ }
+ }
+ return { update };
+} \ No newline at end of file
diff --git a/src/systems/render.js b/src/systems/render.js
index c8eff4b..0a4c72d 100644
--- a/src/systems/render.js
+++ b/src/systems/render.js
@@ -1,18 +1,13 @@
-game.systems = {};
-game.systems.Render = ((graphics) => {
- const renderEntities = (elapsedTime, entities) => {
+game.system.Render = (graphics) => {
+ const update = (elapsedTime, entities) => {
+ graphics.clear();
+
for (let id in entities) {
const entity = entities[id];
- if (entity.sprite && entity.components.position && entity.components.appearance) {
-// document.getElementById("game-canvas").getContext("2d").drawImage(game.assets.bigblue, 100, 100, 100, 100);
+ if (entity.sprite && entity.hasComponent("position") && entity.hasComponent("appearance")) {
entity.sprite.draw(elapsedTime, {...entity.components.position, ...entity.components.appearance});
}
}
}
-
- const update = (elapsedTime) => {
- graphics.clear();
- renderEntities(elapsedTime, game.entities);
- }
return { update };
-})(game.graphics); \ No newline at end of file
+}; \ No newline at end of file
diff --git a/src/systems/system.js b/src/systems/system.js
new file mode 100644
index 0000000..f331401
--- /dev/null
+++ b/src/systems/system.js
@@ -0,0 +1 @@
+game.system = {}; \ No newline at end of file
diff --git a/src/utils/objectEquivalence.js b/src/utils/objectEquivalence.js
new file mode 100644
index 0000000..e33dd76
--- /dev/null
+++ b/src/utils/objectEquivalence.js
@@ -0,0 +1,14 @@
+const equivalence = (obj1, obj2) => {
+ if (obj1 === null) {
+ return obj1 === null;
+ }
+ return Object.keys(obj1).every(key => {
+ if (obj2[key] === undefined) {
+ return false;
+ }
+ if (typeof obj1[key] === 'object') {
+ return equivalence(obj1[key], obj2[key]);
+ }
+ return obj1[key] === obj2[key];
+ });
+};
diff --git a/src/utils/unitizeVector.js b/src/utils/unitizeVector.js
new file mode 100644
index 0000000..6297ca8
--- /dev/null
+++ b/src/utils/unitizeVector.js
@@ -0,0 +1,11 @@
+const unitize = (vector) => {
+ // Not *technically* a unit vector, but has x,y components of |magnitude| = 1
+ Object.keys(vector).forEach((key) => {
+ if (typeof vector[key] === 'object') {
+ vector[key] = vector[key].unitize();
+ } else if (typeof vector[key] === 'number') {
+ vector[key] = (vector[key] === 0 ? 0 : vector[key] / Math.abs(vector[key]));
+ }
+ });
+ return vector;
+} \ No newline at end of file