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game.createBorderParticles = (spawnerSpec) => {
const particleSpawner = game.Entity();
const spawnFunction = (particleSpec) => {
switch (Math.floor(Math.random() * 4)) {
case 0:
particleSpec.y = 0;
particleSpec.dy = -Math.abs(particleSpec.dy);
break;
case 1:
particleSpec.x = 1;
particleSpec.dx = Math.abs(particleSpec.dx);
break;
case 2:
particleSpec.y = 1;
particleSpec.dy = Math.abs(particleSpec.dy);
break;
case 3:
particleSpec.x = 0;
particleSpec.dx = -Math.abs(particleSpec.dx);
break;
}
return particleSpec;
};
particleSpawner.addComponent(game.components.Particles({
spec: {
spawnFunction,
colors: ["#666666", "#777777", "#888888", "#999999"],
maxSpeed: 0.20,
minRadius: 1,
maxRadius: 3,
minLife: 100,
maxLife: 300,
minAmount: 20,
maxAmount: 50,
...spawnerSpec,
}
}));
particleSpawner.addComponent(game.components.LoadPriority({priority: 1}));
particleSpawner.addComponent(game.components.Alive());
return particleSpawner;
}
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