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game.createFloor = () => {
const floor = game.Entity();
floor.addComponent(game.components.LoadPriority({priority: 6}));
floor.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
floor.addComponent(game.components.Alive());
floor.addComponent(game.components.Sprite({spriteName: "floor"}))
return floor;
}
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