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game.createRock = () => {
const rock = game.Entity();
rock.addComponent(game.components.LoadPriority({priority: 2}));
rock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
rock.addComponent(game.components.Alive());
rock.addComponent(game.components.Sprite({spriteName: "rock"}));;
// rock.addComponent(game.components.Pushable());
rock.addComponent(game.components.Name({selector: "rock"}));
rock.addComponent(game.components.Sinkable());
return rock;
};
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