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game.createWordIs = () => {
const wordIs = game.Entity();
wordIs.addComponent(game.components.LoadPriority({priority: 3}));
wordIs.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
// wordIs.addComponent(game.components.Stop({stop: true}));
wordIs.addComponent(game.components.Pushable());
wordIs.addComponent(game.components.Alive());
wordIs.sprite = game.sprites.wordIs;
return wordIs;
}
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