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game.createWordKill = () => {
const wordKill = game.Entity();
wordKill.addComponent(game.components.LoadPriority({priority: 3}));
wordKill.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordKill.addComponent(game.components.Pushable({pushable: true}));
wordKill.addComponent(game.components.Alive());
wordKill.addComponent(game.components.Sprite({spriteName: "wordKill"}))
return wordKill;
}
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