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game.createWordRock = () => {
const wordRock = game.Entity();
wordRock.addComponent(game.components.LoadPriority({priority: 3}));
wordRock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordRock.addComponent(game.components.Pushable({pushable: true}));
wordRock.addComponent(game.components.Alive());
wordRock.addComponent(game.components.Sprite({spriteName: "wordRock"}))
return wordRock;
}
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