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author | Simponic <loganhunt@simponic.xyz> | 2023-01-11 09:54:05 -0700 |
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committer | Simponic <loganhunt@simponic.xyz> | 2023-01-11 09:54:05 -0700 |
commit | 2ce03d4796ad54f332c70ff88f0a9f3a164bbc4a (patch) | |
tree | cb434c2ca105490a3954298c6b69dea3dc576427 /lib/chessh/ssh/client/board.ex | |
parent | 779c75dbe44516c0e1911cf8a56698a1508466b7 (diff) | |
download | chessh-2ce03d4796ad54f332c70ff88f0a9f3a164bbc4a.tar.gz chessh-2ce03d4796ad54f332c70ff88f0a9f3a164bbc4a.zip |
Checkpoint\?
Diffstat (limited to 'lib/chessh/ssh/client/board.ex')
-rw-r--r-- | lib/chessh/ssh/client/board.ex | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/lib/chessh/ssh/client/board.ex b/lib/chessh/ssh/client/board.ex new file mode 100644 index 0000000..b192cfe --- /dev/null +++ b/lib/chessh/ssh/client/board.ex @@ -0,0 +1,276 @@ +# defmodule Chessh.SSH.Client.Board do +# alias Chessh.SSH.Client +# alias IO.ANSI +# +# require Logger +# +# defmodule State do +# defstruct cursor: %{x: 0, y: 0}, +# highlighted: %{}, +# move_from: nil +# end +# +# use GenServer +# use Chessh.SSH.Client.Screen +# +# @chess_board_height 8 +# @chess_board_width 8 +# @tile_width 7 +# @tile_height 4 +# +# @dark_piece_color ANSI.magenta() +# @light_piece_color ANSI.red() +# +# def tileIsLight(row, col) do +# rem(row, 2) == rem(col, 2) +# end +# +# def piece_type(char) do +# case String.capitalize(char) do +# "P" -> "pawn" +# "N" -> "knight" +# "R" -> "rook" +# "B" -> "bishop" +# "K" -> "king" +# "Q" -> "queen" +# _ -> nil +# end +# end +# +# def make_board({tile_width, tile_height}) do +# rows = +# Enum.map(0..(@chess_board_height - 1), fn row -> +# Enum.map(0..(@chess_board_width - 1), fn col -> +# if(tileIsLight(row, col), do: ' ', else: '▊') +# |> List.duplicate(tile_width) +# end) +# |> Enum.join("") +# end) +# +# Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end) +# end +# +# defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do +# case Integer.parse(char) do +# {skip, ""} -> +# {curr_column + skip, data} +# +# _ -> +# case piece_type(char) do +# nil -> +# {curr_column, data} +# +# type -> +# shade = if(char != String.capitalize(char), do: "light", else: "dark") +# +# {curr_column + 1, +# Map.put( +# data, +# "#{rowI}, #{curr_column}", +# {shade, type} +# )} +# end +# end +# end +# +# defp make_coordinate_to_piece_art_map(fen) do +# rows = +# String.split(fen, " ") +# |> List.first() +# |> String.split("/") +# +# Enum.zip(rows, 0..(length(rows) - 1)) +# |> Enum.map(fn {row, rowI} -> +# {@chess_board_height, pieces_per_row} = +# Enum.reduce( +# String.split(row, ""), +# {0, %{}}, +# &skip_cols_or_place_piece_reduce(&1, &2, rowI) +# ) +# +# pieces_per_row +# end) +# |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc -> +# Map.merge(acc, pieces_map_for_this_row) +# end) +# end +# +# def draw_board( +# fen, +# {tile_width, tile_height} = tile_dims, +# highlights +# ) do +# coordinate_to_piece = make_coordinate_to_piece_art_map(fen) +# board = make_board(tile_dims) +# +# Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] -> +# curr_y = div(row, tile_height) +# +# %{row_chars: row_chars} = +# Enum.reduce( +# Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)), +# %{current_color: ANSI.black(), row_chars: []}, +# fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state -> +# curr_x = div(col, tile_width) +# key = "#{curr_y}, #{curr_x}" +# relative_to_tile_col = col - curr_x * tile_width +# +# prefix = +# if relative_to_tile_col == 0 do +# case Map.fetch(highlights, {curr_y, curr_x}) do +# {:ok, color} -> +# color +# +# _ -> +# ANSI.default_background() +# end +# end +# +# case Map.fetch(coordinate_to_piece, key) do +# {:ok, {shade, type}} -> +# piece = @ascii_chars["pieces"][shade][type] +# piece_line = Enum.at(piece, row - curr_y * tile_height) +# +# piece_line_len = String.length(piece_line) +# pad_left_right = div(tile_width - piece_line_len, 2) +# +# if relative_to_tile_col >= pad_left_right && +# relative_to_tile_col < tile_width - pad_left_right do +# piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right) +# new_char = if piece_char == " ", do: char, else: piece_char +# +# color = +# if piece_char == " ", +# do: ANSI.default_color(), +# else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color) +# +# if color != current_color do +# %{ +# row_state +# | current_color: color, +# row_chars: row_chars ++ [prefix, color, new_char] +# } +# else +# %{ +# row_state +# | current_color: current_color, +# row_chars: row_chars ++ [prefix, new_char] +# } +# end +# else +# %{ +# row_state +# | current_color: ANSI.default_color(), +# row_chars: row_chars ++ [prefix, ANSI.default_color(), char] +# } +# end +# +# _ -> +# if ANSI.white() != current_color do +# %{ +# row_state +# | current_color: ANSI.default_color(), +# row_chars: row_chars ++ [prefix, ANSI.default_color(), char] +# } +# else +# %{ +# row_state +# | row_chars: row_chars ++ [prefix, char] +# } +# end +# end +# end +# ) +# +# row_chars +# |> Enum.join("") +# end) +# end +# +# def render(%Client.State{ +# state_stack: [{_this_module, %State{highlighted: highlighted}} | _] +# }) do +# board = +# draw_board( +# "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", +# {@tile_width, @tile_height}, +# highlighted +# ) +# +# [ANSI.home()] ++ +# Enum.map( +# Enum.zip(1..length(board), board), +# fn {i, line} -> +# [ANSI.cursor(i, 0), line] +# end +# ) +# end +# +# def handle_input( +# action, +# %Client.State{ +# binbo_pid: binbo_pid, +# state_stack: [ +# {this_module, +# %State{ +# move_from: move_from, +# cursor: %{x: cursor_x, y: cursor_y} = cursor +# } = screen_state} +# | rest_stack +# ] +# } = state +# ) do +# new_cursor = +# case action do +# :left -> %{y: cursor_y, x: cursor_x - 1} +# :right -> %{y: cursor_y, x: cursor_x + 1} +# :down -> %{y: cursor_y + 1, x: cursor_x} +# :up -> %{y: cursor_y - 1, x: cursor_x} +# _ -> cursor +# end +# +# {new_move_from, move_to} = +# if action == :return do +# coords = {new_cursor.y, new_cursor.x} +# +# case move_from do +# nil -> {coords, nil} +# _ -> {nil, coords} +# end +# else +# {move_from, nil} +# end +# +# if move_from && move_to do +# # Logger.debug(inspect(attempt_move(%Chess.Game{}, move_from, move_to))) +# attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}" +# +# case :binbo.move(binbo_pid, attempted_move) do +# # state.game_id}, {:new_move, :attempted_move}) +# {:ok, _} -> :syn.publish(:games, {:game, "asdf"}, {:new_move, attempted_move}) +# end +# end +# +# %Client.State{ +# state +# | state_stack: [ +# {this_module, +# %State{ +# screen_state +# | cursor: new_cursor, +# move_from: new_move_from, +# highlighted: %{ +# new_move_from => ANSI.green_background(), +# {new_cursor.y, new_cursor.x} => ANSI.green_background() +# } +# }} +# | rest_stack +# ] +# } +# end +# +# defp to_chess_coord({y, x}) +# when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do +# "#{List.to_string([?a + x])}#{y + 1}" +# end +# end |