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authorSimponic <loganhunt@simponic.xyz>2023-01-11 09:54:05 -0700
committerSimponic <loganhunt@simponic.xyz>2023-01-11 09:54:05 -0700
commit2ce03d4796ad54f332c70ff88f0a9f3a164bbc4a (patch)
treecb434c2ca105490a3954298c6b69dea3dc576427 /lib/chessh/ssh/client/board.ex
parent779c75dbe44516c0e1911cf8a56698a1508466b7 (diff)
downloadchessh-2ce03d4796ad54f332c70ff88f0a9f3a164bbc4a.tar.gz
chessh-2ce03d4796ad54f332c70ff88f0a9f3a164bbc4a.zip
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+# defmodule Chessh.SSH.Client.Board do
+# alias Chessh.SSH.Client
+# alias IO.ANSI
+#
+# require Logger
+#
+# defmodule State do
+# defstruct cursor: %{x: 0, y: 0},
+# highlighted: %{},
+# move_from: nil
+# end
+#
+# use GenServer
+# use Chessh.SSH.Client.Screen
+#
+# @chess_board_height 8
+# @chess_board_width 8
+# @tile_width 7
+# @tile_height 4
+#
+# @dark_piece_color ANSI.magenta()
+# @light_piece_color ANSI.red()
+#
+# def tileIsLight(row, col) do
+# rem(row, 2) == rem(col, 2)
+# end
+#
+# def piece_type(char) do
+# case String.capitalize(char) do
+# "P" -> "pawn"
+# "N" -> "knight"
+# "R" -> "rook"
+# "B" -> "bishop"
+# "K" -> "king"
+# "Q" -> "queen"
+# _ -> nil
+# end
+# end
+#
+# def make_board({tile_width, tile_height}) do
+# rows =
+# Enum.map(0..(@chess_board_height - 1), fn row ->
+# Enum.map(0..(@chess_board_width - 1), fn col ->
+# if(tileIsLight(row, col), do: ' ', else: '▊')
+# |> List.duplicate(tile_width)
+# end)
+# |> Enum.join("")
+# end)
+#
+# Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
+# end
+#
+# defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
+# case Integer.parse(char) do
+# {skip, ""} ->
+# {curr_column + skip, data}
+#
+# _ ->
+# case piece_type(char) do
+# nil ->
+# {curr_column, data}
+#
+# type ->
+# shade = if(char != String.capitalize(char), do: "light", else: "dark")
+#
+# {curr_column + 1,
+# Map.put(
+# data,
+# "#{rowI}, #{curr_column}",
+# {shade, type}
+# )}
+# end
+# end
+# end
+#
+# defp make_coordinate_to_piece_art_map(fen) do
+# rows =
+# String.split(fen, " ")
+# |> List.first()
+# |> String.split("/")
+#
+# Enum.zip(rows, 0..(length(rows) - 1))
+# |> Enum.map(fn {row, rowI} ->
+# {@chess_board_height, pieces_per_row} =
+# Enum.reduce(
+# String.split(row, ""),
+# {0, %{}},
+# &skip_cols_or_place_piece_reduce(&1, &2, rowI)
+# )
+#
+# pieces_per_row
+# end)
+# |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
+# Map.merge(acc, pieces_map_for_this_row)
+# end)
+# end
+#
+# def draw_board(
+# fen,
+# {tile_width, tile_height} = tile_dims,
+# highlights
+# ) do
+# coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
+# board = make_board(tile_dims)
+#
+# Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
+# curr_y = div(row, tile_height)
+#
+# %{row_chars: row_chars} =
+# Enum.reduce(
+# Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
+# %{current_color: ANSI.black(), row_chars: []},
+# fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
+# curr_x = div(col, tile_width)
+# key = "#{curr_y}, #{curr_x}"
+# relative_to_tile_col = col - curr_x * tile_width
+#
+# prefix =
+# if relative_to_tile_col == 0 do
+# case Map.fetch(highlights, {curr_y, curr_x}) do
+# {:ok, color} ->
+# color
+#
+# _ ->
+# ANSI.default_background()
+# end
+# end
+#
+# case Map.fetch(coordinate_to_piece, key) do
+# {:ok, {shade, type}} ->
+# piece = @ascii_chars["pieces"][shade][type]
+# piece_line = Enum.at(piece, row - curr_y * tile_height)
+#
+# piece_line_len = String.length(piece_line)
+# pad_left_right = div(tile_width - piece_line_len, 2)
+#
+# if relative_to_tile_col >= pad_left_right &&
+# relative_to_tile_col < tile_width - pad_left_right do
+# piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
+# new_char = if piece_char == " ", do: char, else: piece_char
+#
+# color =
+# if piece_char == " ",
+# do: ANSI.default_color(),
+# else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
+#
+# if color != current_color do
+# %{
+# row_state
+# | current_color: color,
+# row_chars: row_chars ++ [prefix, color, new_char]
+# }
+# else
+# %{
+# row_state
+# | current_color: current_color,
+# row_chars: row_chars ++ [prefix, new_char]
+# }
+# end
+# else
+# %{
+# row_state
+# | current_color: ANSI.default_color(),
+# row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
+# }
+# end
+#
+# _ ->
+# if ANSI.white() != current_color do
+# %{
+# row_state
+# | current_color: ANSI.default_color(),
+# row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
+# }
+# else
+# %{
+# row_state
+# | row_chars: row_chars ++ [prefix, char]
+# }
+# end
+# end
+# end
+# )
+#
+# row_chars
+# |> Enum.join("")
+# end)
+# end
+#
+# def render(%Client.State{
+# state_stack: [{_this_module, %State{highlighted: highlighted}} | _]
+# }) do
+# board =
+# draw_board(
+# "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
+# {@tile_width, @tile_height},
+# highlighted
+# )
+#
+# [ANSI.home()] ++
+# Enum.map(
+# Enum.zip(1..length(board), board),
+# fn {i, line} ->
+# [ANSI.cursor(i, 0), line]
+# end
+# )
+# end
+#
+# def handle_input(
+# action,
+# %Client.State{
+# binbo_pid: binbo_pid,
+# state_stack: [
+# {this_module,
+# %State{
+# move_from: move_from,
+# cursor: %{x: cursor_x, y: cursor_y} = cursor
+# } = screen_state}
+# | rest_stack
+# ]
+# } = state
+# ) do
+# new_cursor =
+# case action do
+# :left -> %{y: cursor_y, x: cursor_x - 1}
+# :right -> %{y: cursor_y, x: cursor_x + 1}
+# :down -> %{y: cursor_y + 1, x: cursor_x}
+# :up -> %{y: cursor_y - 1, x: cursor_x}
+# _ -> cursor
+# end
+#
+# {new_move_from, move_to} =
+# if action == :return do
+# coords = {new_cursor.y, new_cursor.x}
+#
+# case move_from do
+# nil -> {coords, nil}
+# _ -> {nil, coords}
+# end
+# else
+# {move_from, nil}
+# end
+#
+# if move_from && move_to do
+# # Logger.debug(inspect(attempt_move(%Chess.Game{}, move_from, move_to)))
+# attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
+#
+# case :binbo.move(binbo_pid, attempted_move) do
+# # state.game_id}, {:new_move, :attempted_move})
+# {:ok, _} -> :syn.publish(:games, {:game, "asdf"}, {:new_move, attempted_move})
+# end
+# end
+#
+# %Client.State{
+# state
+# | state_stack: [
+# {this_module,
+# %State{
+# screen_state
+# | cursor: new_cursor,
+# move_from: new_move_from,
+# highlighted: %{
+# new_move_from => ANSI.green_background(),
+# {new_cursor.y, new_cursor.x} => ANSI.green_background()
+# }
+# }}
+# | rest_stack
+# ]
+# }
+# end
+#
+# defp to_chess_coord({y, x})
+# when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
+# "#{List.to_string([?a + x])}#{y + 1}"
+# end
+# end