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authorLogan Hunt <loganhunt@simponic.xyz>2023-01-17 14:00:18 -0700
committerGitHub <noreply@github.com>2023-01-17 14:00:18 -0700
commitbdf99b4ee989df1813745e1dfd2983689b09ca85 (patch)
treef2c1c52cc2d51019b742800c24d5761f32495b95 /lib/chessh/ssh/client/game/game.ex
parent53be77e2c57bac6b861d7c3d1d2d6355816a823b (diff)
downloadchessh-bdf99b4ee989df1813745e1dfd2983689b09ca85.tar.gz
chessh-bdf99b4ee989df1813745e1dfd2983689b09ca85.zip
Persistent game (#5)
* Remove unnecessary server in board * Initial persistent games * Remove done chessh README stuff, warning issue * Show current players and move * Add promotion * Merge default changeset on all status
Diffstat (limited to 'lib/chessh/ssh/client/game/game.ex')
-rw-r--r--lib/chessh/ssh/client/game/game.ex359
1 files changed, 359 insertions, 0 deletions
diff --git a/lib/chessh/ssh/client/game/game.ex b/lib/chessh/ssh/client/game/game.ex
new file mode 100644
index 0000000..2ee6dca
--- /dev/null
+++ b/lib/chessh/ssh/client/game/game.ex
@@ -0,0 +1,359 @@
+defmodule Chessh.SSH.Client.Game do
+ require Logger
+ alias Chessh.{Game, Utils, Repo}
+ alias Chessh.SSH.Client.Game.Renderer
+
+ @default_fen "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
+
+ defmodule State do
+ defstruct cursor: %{x: 7, y: 7},
+ highlighted: %{},
+ move_from: nil,
+ game: nil,
+ client_pid: nil,
+ binbo_pid: nil,
+ width: 0,
+ height: 0,
+ flipped: false,
+ color: nil,
+ player_session: nil
+ end
+
+ use Chessh.SSH.Client.Screen
+
+ defp initialize_game(game_id, fen) do
+ :syn.add_node_to_scopes([:games])
+ :ok = :syn.join(:games, {:game, game_id}, self())
+
+ :binbo.start()
+ {:ok, binbo_pid} = :binbo.new_server()
+ :binbo.new_game(binbo_pid, fen)
+
+ binbo_pid
+ end
+
+ def init([
+ %State{
+ color: color,
+ game: %Game{dark_player_id: dark_player_id, light_player_id: light_player_id}
+ } = state
+ | tail
+ ])
+ when is_nil(color) do
+ new_state =
+ case {is_nil(dark_player_id), is_nil(light_player_id)} do
+ {true, false} -> %State{state | color: :dark}
+ {false, true} -> %State{state | color: :light}
+ {_, _} -> %State{state | color: Enum.random([:light, :dark])}
+ end
+
+ init([new_state | tail])
+ end
+
+ def init([
+ %State{
+ player_session: player_session,
+ color: color,
+ client_pid: client_pid,
+ game:
+ %Game{
+ id: game_id,
+ fen: fen,
+ dark_player_id: dark_player_id,
+ light_player_id: light_player_id
+ } = game
+ } = state
+ | _
+ ]) do
+ maybe_changeset =
+ case color do
+ :light ->
+ if !light_player_id,
+ do: Game.changeset(game, %{light_player_id: player_session.player_id})
+
+ :dark ->
+ if !dark_player_id,
+ do: Game.changeset(game, %{dark_player_id: player_session.player_id})
+ end
+
+ {status, maybe_joined_game} =
+ if maybe_changeset do
+ maybe_changeset
+ |> Repo.update()
+ else
+ {:undefined, nil}
+ end
+
+ if status == :ok && maybe_joined_game do
+ :syn.publish(:games, {:game, game_id}, :player_joined)
+ end
+
+ binbo_pid = initialize_game(game_id, fen)
+ send(client_pid, {:send_to_ssh, Utils.clear_codes()})
+
+ new_game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
+
+ new_state = %State{
+ state
+ | binbo_pid: binbo_pid,
+ color: if(new_game.light_player_id == player_session.player_id, do: :light, else: :dark),
+ game: new_game
+ }
+
+ {:ok, new_state}
+ end
+
+ def init([
+ %State{player_session: player_session, color: color, client_pid: client_pid, game: nil} =
+ state
+ | _
+ ]) do
+ {:ok, %Game{id: game_id, fen: fen}} =
+ Game.changeset(
+ %Game{},
+ Map.merge(
+ if(color == :light,
+ do: %{light_player_id: player_session.player_id},
+ else: %{dark_player_id: player_session.player_id}
+ ),
+ %{
+ fen: @default_fen
+ }
+ )
+ )
+ |> Repo.insert()
+
+ binbo_pid = initialize_game(game_id, fen)
+ send(client_pid, {:send_to_ssh, Utils.clear_codes()})
+
+ {:ok,
+ %State{
+ state
+ | game: Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player]),
+ binbo_pid: binbo_pid
+ }}
+ end
+
+ def handle_info(
+ {:new_move, move},
+ %State{game: %Game{id: game_id}, client_pid: client_pid, binbo_pid: binbo_pid} = state
+ ) do
+ :binbo.move(binbo_pid, move)
+
+ new_state = %State{
+ state
+ | game: Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
+ }
+
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
+
+ {:noreply, new_state}
+ end
+
+ def handle_info(
+ :player_joined,
+ %State{client_pid: client_pid, game: %Game{id: game_id}} = state
+ ) do
+ game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
+ new_state = %State{state | game: game}
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
+ {:noreply, new_state}
+ end
+
+ def input(
+ width,
+ height,
+ action,
+ %State{
+ move_from: move_from,
+ cursor: %{x: cursor_x, y: cursor_y} = cursor,
+ client_pid: client_pid,
+ flipped: flipped,
+ binbo_pid: binbo_pid
+ } = state
+ ) do
+ new_cursor =
+ case action do
+ :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())}
+ :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())}
+ :down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x}
+ :up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x}
+ _ -> cursor
+ end
+
+ {new_move_from, move_to} =
+ if action == :return do
+ coords = {new_cursor.y, new_cursor.x}
+
+ case move_from do
+ nil -> {coords, nil}
+ _ -> {nil, coords}
+ end
+ else
+ {move_from, nil}
+ end
+
+ new_state = %State{
+ state
+ | cursor: new_cursor,
+ move_from: new_move_from,
+ highlighted: %{
+ {new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
+ new_move_from => Renderer.from_select_background()
+ },
+ width: width,
+ height: height,
+ flipped: if(action == "f", do: !flipped, else: flipped)
+ }
+
+ if move_from && move_to do
+ maybe_flipped_from = if flipped, do: flip(move_from), else: move_from
+ maybe_flipped_to = if flipped, do: flip(move_to), else: move_to
+
+ piece_type =
+ :binbo_position.get_piece(
+ :binbo_board.notation_to_index(Renderer.to_chess_coord(maybe_flipped_from)),
+ :binbo.game_state(binbo_pid)
+ )
+
+ promotion_possible =
+ case piece_type do
+ 1 ->
+ # Light pawn
+ {y, _} = maybe_flipped_to
+ y == 0
+
+ 17 ->
+ # Dark pawn
+ {y, _} = maybe_flipped_to
+ y == Renderer.chess_board_height() - 1
+
+ _ ->
+ false
+ end
+
+ if promotion_possible do
+ send(
+ client_pid,
+ {:set_screen_process, Chessh.SSH.Client.Game.PromotionScreen,
+ %Chessh.SSH.Client.Game.PromotionScreen.State{
+ client_pid: client_pid,
+ game_pid: self(),
+ game_state: new_state
+ }}
+ )
+
+ receive do
+ {:promotion, promotion} ->
+ attempt_move(move_from, move_to, state, promotion)
+ end
+ else
+ attempt_move(move_from, move_to, state)
+ end
+ end
+
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
+ new_state
+ end
+
+ def render(width, height, %State{client_pid: client_pid} = state) do
+ new_state = %State{state | width: width, height: height}
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
+ new_state
+ end
+
+ defp attempt_move(
+ from,
+ to,
+ %State{} = state
+ ),
+ do: attempt_move(from, to, state, nil)
+
+ defp attempt_move(
+ from,
+ to,
+ %State{
+ game: %Game{id: game_id, turn: turn},
+ binbo_pid: binbo_pid,
+ flipped: flipped,
+ color: turn
+ },
+ promotion
+ ) do
+ attempted_move =
+ if(flipped,
+ do: "#{Renderer.to_chess_coord(flip(from))}#{Renderer.to_chess_coord(flip(to))}",
+ else: "#{Renderer.to_chess_coord(from)}#{Renderer.to_chess_coord(to)}"
+ ) <>
+ if(promotion, do: promotion, else: "")
+
+ game = Repo.get(Game, game_id)
+
+ case :binbo.move(
+ binbo_pid,
+ attempted_move
+ ) do
+ {:ok, status} ->
+ {:ok, fen} = :binbo.get_fen(binbo_pid)
+
+ default_changeset = %{
+ fen: fen,
+ moves: game.moves + 1,
+ turn: if(game.turn == :dark, do: :light, else: :dark)
+ }
+
+ case status do
+ :continue ->
+ {:ok, _new_game} =
+ Game.changeset(
+ game,
+ default_changeset
+ )
+ |> Repo.update()
+
+ {:draw, _} ->
+ Game.changeset(
+ game,
+ Map.merge(default_changeset, %{status: :draw})
+ )
+ |> Repo.update()
+
+ {:checkmate, :white_wins} ->
+ Game.changeset(
+ game,
+ Map.merge(default_changeset, %{status: :winner, winner: :light})
+ )
+ |> Repo.update()
+
+ {:checkmate, :black_wins} ->
+ Game.changeset(
+ game,
+ Map.merge(default_changeset, %{status: :winner, winner: :dark})
+ )
+ |> Repo.update()
+ end
+
+ :syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
+
+ x ->
+ Logger.debug(inspect(x))
+ nil
+ end
+ end
+
+ defp attempt_move(_, _, _, _) do
+ Logger.debug("No matching clause for move attempt - must be illegal?")
+ nil
+ end
+
+ defp flip({y, x}),
+ do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x}
+
+ defp render_state(
+ %State{
+ game: %Game{fen: fen}
+ } = state
+ ) do
+ Renderer.render_board_state(fen, state)
+ end
+end