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-rw-r--r--lib/chessh/ssh/client/board/board.ex123
-rw-r--r--lib/chessh/ssh/client/board/renderer.ex252
-rw-r--r--lib/chessh/ssh/client/board/server.ex19
3 files changed, 394 insertions, 0 deletions
diff --git a/lib/chessh/ssh/client/board/board.ex b/lib/chessh/ssh/client/board/board.ex
new file mode 100644
index 0000000..cbbade5
--- /dev/null
+++ b/lib/chessh/ssh/client/board/board.ex
@@ -0,0 +1,123 @@
+defmodule Chessh.SSH.Client.Board do
+ require Logger
+ alias Chessh.Utils
+ alias Chessh.SSH.Client.Board.Renderer
+
+ defmodule State do
+ defstruct cursor: %{x: 7, y: 7},
+ highlighted: %{},
+ move_from: nil,
+ game_id: nil,
+ client_pid: nil,
+ binbo_pid: nil,
+ width: 0,
+ height: 0,
+ flipped: false
+ end
+
+ use Chessh.SSH.Client.Screen
+
+ def init([%State{client_pid: client_pid, game_id: game_id} = state | _]) do
+ :syn.add_node_to_scopes([:games])
+ :ok = :syn.join(:games, {:game, game_id}, self())
+
+ :binbo.start()
+ {:ok, binbo_pid} = :binbo.new_server()
+ :binbo.new_game(binbo_pid)
+
+ send(client_pid, {:send_to_ssh, Utils.clear_codes()})
+
+ {:ok, %State{state | binbo_pid: binbo_pid}}
+ end
+
+ def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do
+ case :binbo.move(binbo_pid, move) do
+ {:ok, :continue} ->
+ send(client_pid, {:send_to_ssh, render_state(state)})
+
+ _ ->
+ nil
+ end
+
+ {:noreply, state}
+ end
+
+ def input(
+ width,
+ height,
+ action,
+ %State{
+ move_from: move_from,
+ game_id: game_id,
+ cursor: %{x: cursor_x, y: cursor_y} = cursor,
+ client_pid: client_pid,
+ flipped: flipped
+ } = state
+ ) do
+ new_cursor =
+ case action do
+ :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())}
+ :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())}
+ :down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x}
+ :up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x}
+ _ -> cursor
+ end
+
+ {new_move_from, move_to} =
+ if action == :return do
+ coords = {new_cursor.y, new_cursor.x}
+
+ case move_from do
+ nil -> {coords, nil}
+ _ -> {nil, coords}
+ end
+ else
+ {move_from, nil}
+ end
+
+ # TODO: Check move here, then publish new move, subscribers get from DB instead
+ if move_from && move_to do
+ attempted_move =
+ if flipped,
+ do:
+ "#{Renderer.to_chess_coord(flip(move_from))}#{Renderer.to_chess_coord(flip(move_to))}",
+ else: "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}"
+
+ :syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
+ end
+
+ new_state = %State{
+ state
+ | cursor: new_cursor,
+ move_from: new_move_from,
+ highlighted: %{
+ {new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
+ new_move_from => Renderer.from_select_background()
+ },
+ width: width,
+ height: height,
+ flipped: if(action == "f", do: !flipped, else: flipped)
+ }
+
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
+ new_state
+ end
+
+ def render(width, height, %State{client_pid: client_pid} = state) do
+ send(client_pid, {:send_to_ssh, render_state(state)})
+ %State{state | width: width, height: height}
+ end
+
+ def flip({y, x}),
+ do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x}
+
+ defp render_state(
+ %State{
+ binbo_pid: binbo_pid
+ } = state
+ ) do
+ {:ok, fen} = :binbo.get_fen(binbo_pid)
+
+ Renderer.render_board_state(fen, state)
+ end
+end
diff --git a/lib/chessh/ssh/client/board/renderer.ex b/lib/chessh/ssh/client/board/renderer.ex
new file mode 100644
index 0000000..fa8648f
--- /dev/null
+++ b/lib/chessh/ssh/client/board/renderer.ex
@@ -0,0 +1,252 @@
+defmodule Chessh.SSH.Client.Board.Renderer do
+ alias IO.ANSI
+ alias Chessh.Utils
+ alias Chessh.SSH.Client.Board
+ require Logger
+
+ @chess_board_height 8
+ @chess_board_width 8
+
+ @tile_width 7
+ @tile_height 4
+
+ @from_select_background ANSI.light_blue_background()
+ @to_select_background ANSI.blue_background()
+ @dark_piece_color ANSI.light_red()
+ @light_piece_color ANSI.light_magenta()
+
+ def chess_board_height(), do: @chess_board_height
+ def chess_board_width(), do: @chess_board_width
+ def to_select_background(), do: @to_select_background
+ def from_select_background(), do: @from_select_background
+
+ def to_chess_coord({y, x})
+ when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
+ "#{List.to_string([?a + x])}#{@chess_board_height - y}"
+ end
+
+ def render_board_state(fen, %Board.State{
+ width: _width,
+ height: _height,
+ highlighted: highlighted,
+ flipped: flipped
+ }) do
+ board =
+ draw_board(
+ fen,
+ {@tile_width, @tile_height},
+ highlighted,
+ flipped
+ )
+
+ [ANSI.home()] ++
+ Enum.map(
+ Enum.zip(1..length(board), board),
+ fn {i, line} ->
+ [ANSI.cursor(i, 0), line]
+ end
+ )
+ end
+
+ defp tileIsLight(row, col) do
+ rem(row, 2) == rem(col, 2)
+ end
+
+ defp piece_type(char) do
+ case String.capitalize(char) do
+ "P" -> "pawn"
+ "N" -> "knight"
+ "R" -> "rook"
+ "B" -> "bishop"
+ "K" -> "king"
+ "Q" -> "queen"
+ _ -> nil
+ end
+ end
+
+ defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
+ case Integer.parse(char) do
+ {skip, ""} ->
+ {curr_column + skip, data}
+
+ _ ->
+ case piece_type(char) do
+ nil ->
+ {curr_column, data}
+
+ type ->
+ shade = if(char == String.capitalize(char), do: "light", else: "dark")
+
+ {curr_column + 1,
+ Map.put(
+ data,
+ "#{rowI}, #{curr_column}",
+ {shade, type}
+ )}
+ end
+ end
+ end
+
+ defp make_coordinate_to_piece_art_map(fen) do
+ rows =
+ String.split(fen, " ")
+ |> List.first()
+ |> String.split("/")
+
+ Enum.zip(rows, 0..(length(rows) - 1))
+ |> Enum.map(fn {row, rowI} ->
+ {@chess_board_height, pieces_per_row} =
+ Enum.reduce(
+ String.split(row, ""),
+ {0, %{}},
+ &skip_cols_or_place_piece_reduce(&1, &2, rowI)
+ )
+
+ pieces_per_row
+ end)
+ |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
+ Map.merge(acc, pieces_map_for_this_row)
+ end)
+ end
+
+ defp draw_board(
+ fen,
+ {tile_width, tile_height} = tile_dims,
+ highlights,
+ flipped
+ ) do
+ coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
+ board = make_board(tile_dims)
+
+ (Enum.zip_with([board, 0..(length(board) - 1)], fn [row_str, row] ->
+ curr_y = div(row, tile_height)
+
+ %{row_chars: row_chars} =
+ Enum.reduce(
+ Enum.zip(String.graphemes(row_str), 0..(String.length(row_str) - 1)),
+ %{current_color: ANSI.black(), row_chars: []},
+ fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
+ curr_x = div(col, tile_width)
+
+ key =
+ "#{if !flipped, do: curr_y, else: @chess_board_height - curr_y - 1}, #{if !flipped, do: curr_x, else: @chess_board_width - curr_x - 1}"
+
+ relative_to_tile_col = col - curr_x * tile_width
+
+ prefix =
+ if relative_to_tile_col == 0 do
+ case Map.fetch(highlights, {curr_y, curr_x}) do
+ {:ok, color} ->
+ color
+
+ _ ->
+ ANSI.default_background()
+ end
+ end
+
+ {color, row_chars} =
+ case Map.fetch(coordinate_to_piece, key) do
+ {:ok, {shade, type}} ->
+ piece = Utils.ascii_chars()["pieces"][shade][type]
+ piece_line = Enum.at(piece, row - curr_y * tile_height)
+ pad_left_right = div(tile_width - String.length(piece_line), 2)
+
+ if relative_to_tile_col >= pad_left_right &&
+ relative_to_tile_col < tile_width - pad_left_right do
+ piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
+ new_char = if piece_char == " ", do: char, else: piece_char
+
+ color =
+ if piece_char == " ",
+ do: ANSI.default_color(),
+ else:
+ if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
+
+ if color != current_color do
+ {color, row_chars ++ [prefix, color, new_char]}
+ else
+ {current_color, row_chars ++ [prefix, new_char]}
+ end
+ else
+ {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
+ end
+
+ _ ->
+ if ANSI.default_color() != current_color do
+ {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
+ else
+ {current_color, row_chars ++ [prefix, char]}
+ end
+ end
+
+ %{
+ row_state
+ | current_color: color,
+ row_chars: row_chars
+ }
+ end
+ )
+
+ curr_num =
+ Utils.ascii_chars()["numbers"][
+ Integer.to_string(if flipped, do: curr_y + 1, else: @chess_board_height - curr_y)
+ ]
+
+ curr_num_line_no = rem(row, @tile_height)
+
+ Enum.join(
+ [
+ String.pad_trailing(
+ if(curr_num_line_no < length(curr_num),
+ do: Enum.at(curr_num, curr_num_line_no),
+ else: ""
+ ),
+ @tile_width
+ )
+ ] ++ row_chars,
+ ""
+ )
+ end) ++ column_coords(flipped))
+ |> Enum.map(fn row_line -> "#{ANSI.default_background()}#{row_line}" end)
+ end
+
+ defp column_coords(flipped) do
+ Enum.map(0..(@tile_height - 1), fn row ->
+ String.duplicate(" ", @tile_width) <>
+ (Enum.map(
+ if(!flipped, do: 0..(@chess_board_width - 1), else: (@chess_board_width - 1)..0),
+ fn col ->
+ curr_letter = Utils.ascii_chars()["letters"][List.to_string([?a + col])]
+ curr_letter_line_no = rem(row, @tile_height)
+
+ curr_line =
+ if(curr_letter_line_no < length(curr_letter),
+ do: Enum.at(curr_letter, curr_letter_line_no),
+ else: ""
+ )
+
+ center_prefix_len = div(@tile_width - String.length(curr_line), 2)
+
+ String.pad_trailing(
+ String.duplicate(" ", center_prefix_len) <> curr_line,
+ @tile_width
+ )
+ end
+ )
+ |> Enum.join(""))
+ end)
+ end
+
+ defp make_board({tile_width, tile_height}) do
+ rows =
+ Enum.map(0..(@chess_board_height - 1), fn row ->
+ Enum.map(0..(@chess_board_width - 1), fn col ->
+ if(tileIsLight(row, col), do: '▊', else: ' ')
+ |> List.duplicate(tile_width)
+ end)
+ |> Enum.join("")
+ end)
+
+ Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
+ end
+end
diff --git a/lib/chessh/ssh/client/board/server.ex b/lib/chessh/ssh/client/board/server.ex
new file mode 100644
index 0000000..2e480e7
--- /dev/null
+++ b/lib/chessh/ssh/client/board/server.ex
@@ -0,0 +1,19 @@
+# defmodule Chessh.SSH.Client.Board.Server do
+# use GenServer
+#
+# defmodule State do
+# defstruct game_id: nil,
+# binbo_pid: nil
+# end
+#
+# def init([%State{game_id: game_id} = state]) do
+# {:ok, binbo_pid} = GenServer.start_link(:binbo, [])
+#
+# :syn.join(:games, {:game, game_id})
+# {:ok, state}
+# end
+#
+# def handle_cast({:new_move, attempted_move}, %State{game_id: game_id} = state) do
+# {:no_reply, state}
+# end
+# end