diff options
Diffstat (limited to 'lib/chessh/ssh/client/board')
-rw-r--r-- | lib/chessh/ssh/client/board/board.ex | 123 | ||||
-rw-r--r-- | lib/chessh/ssh/client/board/renderer.ex | 252 | ||||
-rw-r--r-- | lib/chessh/ssh/client/board/server.ex | 19 |
3 files changed, 394 insertions, 0 deletions
diff --git a/lib/chessh/ssh/client/board/board.ex b/lib/chessh/ssh/client/board/board.ex new file mode 100644 index 0000000..cbbade5 --- /dev/null +++ b/lib/chessh/ssh/client/board/board.ex @@ -0,0 +1,123 @@ +defmodule Chessh.SSH.Client.Board do + require Logger + alias Chessh.Utils + alias Chessh.SSH.Client.Board.Renderer + + defmodule State do + defstruct cursor: %{x: 7, y: 7}, + highlighted: %{}, + move_from: nil, + game_id: nil, + client_pid: nil, + binbo_pid: nil, + width: 0, + height: 0, + flipped: false + end + + use Chessh.SSH.Client.Screen + + def init([%State{client_pid: client_pid, game_id: game_id} = state | _]) do + :syn.add_node_to_scopes([:games]) + :ok = :syn.join(:games, {:game, game_id}, self()) + + :binbo.start() + {:ok, binbo_pid} = :binbo.new_server() + :binbo.new_game(binbo_pid) + + send(client_pid, {:send_to_ssh, Utils.clear_codes()}) + + {:ok, %State{state | binbo_pid: binbo_pid}} + end + + def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do + case :binbo.move(binbo_pid, move) do + {:ok, :continue} -> + send(client_pid, {:send_to_ssh, render_state(state)}) + + _ -> + nil + end + + {:noreply, state} + end + + def input( + width, + height, + action, + %State{ + move_from: move_from, + game_id: game_id, + cursor: %{x: cursor_x, y: cursor_y} = cursor, + client_pid: client_pid, + flipped: flipped + } = state + ) do + new_cursor = + case action do + :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())} + :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())} + :down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x} + :up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x} + _ -> cursor + end + + {new_move_from, move_to} = + if action == :return do + coords = {new_cursor.y, new_cursor.x} + + case move_from do + nil -> {coords, nil} + _ -> {nil, coords} + end + else + {move_from, nil} + end + + # TODO: Check move here, then publish new move, subscribers get from DB instead + if move_from && move_to do + attempted_move = + if flipped, + do: + "#{Renderer.to_chess_coord(flip(move_from))}#{Renderer.to_chess_coord(flip(move_to))}", + else: "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}" + + :syn.publish(:games, {:game, game_id}, {:new_move, attempted_move}) + end + + new_state = %State{ + state + | cursor: new_cursor, + move_from: new_move_from, + highlighted: %{ + {new_cursor.y, new_cursor.x} => Renderer.to_select_background(), + new_move_from => Renderer.from_select_background() + }, + width: width, + height: height, + flipped: if(action == "f", do: !flipped, else: flipped) + } + + send(client_pid, {:send_to_ssh, render_state(new_state)}) + new_state + end + + def render(width, height, %State{client_pid: client_pid} = state) do + send(client_pid, {:send_to_ssh, render_state(state)}) + %State{state | width: width, height: height} + end + + def flip({y, x}), + do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x} + + defp render_state( + %State{ + binbo_pid: binbo_pid + } = state + ) do + {:ok, fen} = :binbo.get_fen(binbo_pid) + + Renderer.render_board_state(fen, state) + end +end diff --git a/lib/chessh/ssh/client/board/renderer.ex b/lib/chessh/ssh/client/board/renderer.ex new file mode 100644 index 0000000..fa8648f --- /dev/null +++ b/lib/chessh/ssh/client/board/renderer.ex @@ -0,0 +1,252 @@ +defmodule Chessh.SSH.Client.Board.Renderer do + alias IO.ANSI + alias Chessh.Utils + alias Chessh.SSH.Client.Board + require Logger + + @chess_board_height 8 + @chess_board_width 8 + + @tile_width 7 + @tile_height 4 + + @from_select_background ANSI.light_blue_background() + @to_select_background ANSI.blue_background() + @dark_piece_color ANSI.light_red() + @light_piece_color ANSI.light_magenta() + + def chess_board_height(), do: @chess_board_height + def chess_board_width(), do: @chess_board_width + def to_select_background(), do: @to_select_background + def from_select_background(), do: @from_select_background + + def to_chess_coord({y, x}) + when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do + "#{List.to_string([?a + x])}#{@chess_board_height - y}" + end + + def render_board_state(fen, %Board.State{ + width: _width, + height: _height, + highlighted: highlighted, + flipped: flipped + }) do + board = + draw_board( + fen, + {@tile_width, @tile_height}, + highlighted, + flipped + ) + + [ANSI.home()] ++ + Enum.map( + Enum.zip(1..length(board), board), + fn {i, line} -> + [ANSI.cursor(i, 0), line] + end + ) + end + + defp tileIsLight(row, col) do + rem(row, 2) == rem(col, 2) + end + + defp piece_type(char) do + case String.capitalize(char) do + "P" -> "pawn" + "N" -> "knight" + "R" -> "rook" + "B" -> "bishop" + "K" -> "king" + "Q" -> "queen" + _ -> nil + end + end + + defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do + case Integer.parse(char) do + {skip, ""} -> + {curr_column + skip, data} + + _ -> + case piece_type(char) do + nil -> + {curr_column, data} + + type -> + shade = if(char == String.capitalize(char), do: "light", else: "dark") + + {curr_column + 1, + Map.put( + data, + "#{rowI}, #{curr_column}", + {shade, type} + )} + end + end + end + + defp make_coordinate_to_piece_art_map(fen) do + rows = + String.split(fen, " ") + |> List.first() + |> String.split("/") + + Enum.zip(rows, 0..(length(rows) - 1)) + |> Enum.map(fn {row, rowI} -> + {@chess_board_height, pieces_per_row} = + Enum.reduce( + String.split(row, ""), + {0, %{}}, + &skip_cols_or_place_piece_reduce(&1, &2, rowI) + ) + + pieces_per_row + end) + |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc -> + Map.merge(acc, pieces_map_for_this_row) + end) + end + + defp draw_board( + fen, + {tile_width, tile_height} = tile_dims, + highlights, + flipped + ) do + coordinate_to_piece = make_coordinate_to_piece_art_map(fen) + board = make_board(tile_dims) + + (Enum.zip_with([board, 0..(length(board) - 1)], fn [row_str, row] -> + curr_y = div(row, tile_height) + + %{row_chars: row_chars} = + Enum.reduce( + Enum.zip(String.graphemes(row_str), 0..(String.length(row_str) - 1)), + %{current_color: ANSI.black(), row_chars: []}, + fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state -> + curr_x = div(col, tile_width) + + key = + "#{if !flipped, do: curr_y, else: @chess_board_height - curr_y - 1}, #{if !flipped, do: curr_x, else: @chess_board_width - curr_x - 1}" + + relative_to_tile_col = col - curr_x * tile_width + + prefix = + if relative_to_tile_col == 0 do + case Map.fetch(highlights, {curr_y, curr_x}) do + {:ok, color} -> + color + + _ -> + ANSI.default_background() + end + end + + {color, row_chars} = + case Map.fetch(coordinate_to_piece, key) do + {:ok, {shade, type}} -> + piece = Utils.ascii_chars()["pieces"][shade][type] + piece_line = Enum.at(piece, row - curr_y * tile_height) + pad_left_right = div(tile_width - String.length(piece_line), 2) + + if relative_to_tile_col >= pad_left_right && + relative_to_tile_col < tile_width - pad_left_right do + piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right) + new_char = if piece_char == " ", do: char, else: piece_char + + color = + if piece_char == " ", + do: ANSI.default_color(), + else: + if(shade == "dark", do: @dark_piece_color, else: @light_piece_color) + + if color != current_color do + {color, row_chars ++ [prefix, color, new_char]} + else + {current_color, row_chars ++ [prefix, new_char]} + end + else + {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]} + end + + _ -> + if ANSI.default_color() != current_color do + {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]} + else + {current_color, row_chars ++ [prefix, char]} + end + end + + %{ + row_state + | current_color: color, + row_chars: row_chars + } + end + ) + + curr_num = + Utils.ascii_chars()["numbers"][ + Integer.to_string(if flipped, do: curr_y + 1, else: @chess_board_height - curr_y) + ] + + curr_num_line_no = rem(row, @tile_height) + + Enum.join( + [ + String.pad_trailing( + if(curr_num_line_no < length(curr_num), + do: Enum.at(curr_num, curr_num_line_no), + else: "" + ), + @tile_width + ) + ] ++ row_chars, + "" + ) + end) ++ column_coords(flipped)) + |> Enum.map(fn row_line -> "#{ANSI.default_background()}#{row_line}" end) + end + + defp column_coords(flipped) do + Enum.map(0..(@tile_height - 1), fn row -> + String.duplicate(" ", @tile_width) <> + (Enum.map( + if(!flipped, do: 0..(@chess_board_width - 1), else: (@chess_board_width - 1)..0), + fn col -> + curr_letter = Utils.ascii_chars()["letters"][List.to_string([?a + col])] + curr_letter_line_no = rem(row, @tile_height) + + curr_line = + if(curr_letter_line_no < length(curr_letter), + do: Enum.at(curr_letter, curr_letter_line_no), + else: "" + ) + + center_prefix_len = div(@tile_width - String.length(curr_line), 2) + + String.pad_trailing( + String.duplicate(" ", center_prefix_len) <> curr_line, + @tile_width + ) + end + ) + |> Enum.join("")) + end) + end + + defp make_board({tile_width, tile_height}) do + rows = + Enum.map(0..(@chess_board_height - 1), fn row -> + Enum.map(0..(@chess_board_width - 1), fn col -> + if(tileIsLight(row, col), do: '▊', else: ' ') + |> List.duplicate(tile_width) + end) + |> Enum.join("") + end) + + Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end) + end +end diff --git a/lib/chessh/ssh/client/board/server.ex b/lib/chessh/ssh/client/board/server.ex new file mode 100644 index 0000000..2e480e7 --- /dev/null +++ b/lib/chessh/ssh/client/board/server.ex @@ -0,0 +1,19 @@ +# defmodule Chessh.SSH.Client.Board.Server do +# use GenServer +# +# defmodule State do +# defstruct game_id: nil, +# binbo_pid: nil +# end +# +# def init([%State{game_id: game_id} = state]) do +# {:ok, binbo_pid} = GenServer.start_link(:binbo, []) +# +# :syn.join(:games, {:game, game_id}) +# {:ok, state} +# end +# +# def handle_cast({:new_move, attempted_move}, %State{game_id: game_id} = state) do +# {:no_reply, state} +# end +# end |