diff options
Diffstat (limited to 'lib/chessh/ssh/client/game')
-rw-r--r-- | lib/chessh/ssh/client/game/game.ex | 37 | ||||
-rw-r--r-- | lib/chessh/ssh/client/game/previous_game.ex | 121 | ||||
-rw-r--r-- | lib/chessh/ssh/client/game/renderer.ex | 20 |
3 files changed, 149 insertions, 29 deletions
diff --git a/lib/chessh/ssh/client/game/game.ex b/lib/chessh/ssh/client/game/game.ex index da2bd99..cd641f0 100644 --- a/lib/chessh/ssh/client/game/game.ex +++ b/lib/chessh/ssh/client/game/game.ex @@ -12,8 +12,6 @@ defmodule Chessh.SSH.Client.Game do game: nil, client_pid: nil, binbo_pid: nil, - width: 0, - height: 0, flipped: false, color: nil, player_session: nil @@ -25,7 +23,6 @@ defmodule Chessh.SSH.Client.Game do :syn.add_node_to_scopes([:games]) :ok = :syn.join(:games, {:game, game_id}, self()) - :binbo.start() {:ok, binbo_pid} = :binbo.new_server() :binbo.new_game(binbo_pid, fen) @@ -177,11 +174,9 @@ defmodule Chessh.SSH.Client.Game do flipped: player_color == :dark }) - send( - client_pid, - {:send_to_ssh, [Utils.clear_codes() | Renderer.render_board_state(new_state)]} - ) - + # Clear screen and do initial render + send(client_pid, {:send_to_ssh, Utils.clear_codes()}) + render(new_state) {:ok, new_state} end @@ -227,8 +222,8 @@ defmodule Chessh.SSH.Client.Game do end def input( - width, - height, + _width, + _height, action, %State{ move_from: move_from, @@ -300,8 +295,6 @@ defmodule Chessh.SSH.Client.Game do state | cursor: new_cursor, move_from: new_move_from, - width: width, - height: height, flipped: if(action == "f", do: !flipped, else: flipped) }) @@ -349,13 +342,7 @@ defmodule Chessh.SSH.Client.Game do end end - send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)}) - new_state - end - - def render(width, height, %State{client_pid: client_pid} = state) do - new_state = %State{state | width: width, height: height} - send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)}) + render(new_state) new_state end @@ -370,7 +357,7 @@ defmodule Chessh.SSH.Client.Game do from, to, %State{ - game: %Game{id: game_id, turn: turn}, + game: %Game{game_moves: game_moves, id: game_id, turn: turn}, binbo_pid: binbo_pid, flipped: flipped, color: turn @@ -404,7 +391,8 @@ defmodule Chessh.SSH.Client.Game do fen: fen, moves: game.moves + 1, turn: if(game.turn == :dark, do: :light, else: :dark), - last_move: attempted_move + last_move: attempted_move, + game_moves: if(game_moves, do: game_moves <> " ", else: "") <> attempted_move }, changeset_from_status(status) ) @@ -498,4 +486,11 @@ defmodule Chessh.SSH.Client.Game do end |> Map.merge(extra_highlights) end + + def render(_width, _height, %State{} = state), do: render(state) + + def render(%State{client_pid: client_pid} = state) do + send(client_pid, {:send_to_ssh, Renderer.render_board_state(state)}) + state + end end diff --git a/lib/chessh/ssh/client/game/previous_game.ex b/lib/chessh/ssh/client/game/previous_game.ex new file mode 100644 index 0000000..38172fd --- /dev/null +++ b/lib/chessh/ssh/client/game/previous_game.ex @@ -0,0 +1,121 @@ +defmodule Chessh.SSH.Client.PreviousGame do + @start_fen "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1" + + alias Chessh.{Game, Utils} + alias Chessh.SSH.Client.Game.Renderer + alias IO.ANSI + + require Logger + + defmodule State do + defstruct move_fens: %{}, + move_idx: 0, + binbo_pid: nil, + game: %Game{}, + client_pid: nil, + flipped: false + end + + use Chessh.SSH.Client.Screen + + def init([ + %State{ + client_pid: client_pid, + game: %Game{ + game_moves: game_moves + } + } = state + ]) do + {:ok, binbo_pid} = :binbo.new_server() + :binbo.new_game(binbo_pid, @start_fen) + + {move_fens, _moves} = + game_moves + |> String.trim() + |> String.split(" ") + |> Enum.reduce({%{"0" => @start_fen}, 1}, fn move, {move_idx_fen_map, curr_turn} -> + {:ok, _status} = :binbo.move(binbo_pid, move) + {:ok, fen} = :binbo.get_fen(binbo_pid) + + {Map.put(move_idx_fen_map, "#{curr_turn}", fen), curr_turn + 1} + end) + + new_state = %State{ + state + | binbo_pid: binbo_pid, + move_fens: move_fens + } + + send(client_pid, {:send_to_ssh, Utils.clear_codes()}) + render(new_state) + + {:ok, new_state} + end + + def input( + _width, + _height, + action, + %State{ + move_idx: move_idx, + flipped: flipped, + game: %Game{ + moves: num_moves + } + } = state + ) do + new_move_idx = + case action do + :left -> + Utils.wrap_around(move_idx, -1, num_moves) + + :right -> + Utils.wrap_around(move_idx, 1, num_moves) + + _ -> + move_idx + end + + new_state = %State{ + state + | move_idx: new_move_idx, + flipped: if(action == "f", do: !flipped, else: flipped) + } + + render(new_state) + new_state + end + + def render( + %State{ + flipped: flipped, + client_pid: client_pid, + move_fens: move_fens, + move_idx: move_idx, + game: %Game{id: game_id, moves: total_moves} + } = state + ) do + {:ok, fen} = Map.fetch(move_fens, "#{move_idx}") + + lines = + ["Game #{game_id} | Move #{move_idx} / #{total_moves}"] ++ + Renderer.draw_board(fen, flipped) ++ + ["<- previous | next ->"] + + send( + client_pid, + {:send_to_ssh, + [ANSI.home()] ++ + Enum.map( + Enum.zip(1..length(lines), lines), + fn {i, line} -> + [ANSI.cursor(i, 0), ANSI.clear_line(), line] + end + )} + ) + + state + end + + def render(_width, _height, %State{} = state), do: render(state) +end diff --git a/lib/chessh/ssh/client/game/renderer.ex b/lib/chessh/ssh/client/game/renderer.ex index c7d3a96..b9071a9 100644 --- a/lib/chessh/ssh/client/game/renderer.ex +++ b/lib/chessh/ssh/client/game/renderer.ex @@ -69,8 +69,6 @@ defmodule Chessh.SSH.Client.Game.Renderer do end def render_board_state(%Game.State{ - width: _width, - height: _height, highlighted: highlighted, flipped: flipped, game: @@ -169,12 +167,18 @@ defmodule Chessh.SSH.Client.Game.Renderer do ) end - defp draw_board( - fen, - {tile_width, tile_height} = tile_dims, - highlights, - flipped - ) do + def draw_board( + fen, + flipped + ), + do: draw_board(fen, {@tile_width, @tile_height}, %{}, flipped) + + def draw_board( + fen, + {tile_width, tile_height} = tile_dims, + highlights, + flipped + ) do board_coord_to_piece_art = make_board_coordinate_to_piece_art_map(fen) tile_rows = make_board_tiles(tile_dims) |