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-rw-r--r--lib/chessh/ssh/client/board/board.ex123
-rw-r--r--lib/chessh/ssh/client/board/server.ex19
-rw-r--r--lib/chessh/ssh/client/client.ex43
-rw-r--r--lib/chessh/ssh/client/game/game.ex359
-rw-r--r--lib/chessh/ssh/client/game/promotion.ex63
-rw-r--r--lib/chessh/ssh/client/game/renderer.ex (renamed from lib/chessh/ssh/client/board/renderer.ex)86
-rw-r--r--lib/chessh/ssh/client/menu.ex74
-rw-r--r--lib/chessh/ssh/tui.ex42
8 files changed, 589 insertions, 220 deletions
diff --git a/lib/chessh/ssh/client/board/board.ex b/lib/chessh/ssh/client/board/board.ex
deleted file mode 100644
index cbbade5..0000000
--- a/lib/chessh/ssh/client/board/board.ex
+++ /dev/null
@@ -1,123 +0,0 @@
-defmodule Chessh.SSH.Client.Board do
- require Logger
- alias Chessh.Utils
- alias Chessh.SSH.Client.Board.Renderer
-
- defmodule State do
- defstruct cursor: %{x: 7, y: 7},
- highlighted: %{},
- move_from: nil,
- game_id: nil,
- client_pid: nil,
- binbo_pid: nil,
- width: 0,
- height: 0,
- flipped: false
- end
-
- use Chessh.SSH.Client.Screen
-
- def init([%State{client_pid: client_pid, game_id: game_id} = state | _]) do
- :syn.add_node_to_scopes([:games])
- :ok = :syn.join(:games, {:game, game_id}, self())
-
- :binbo.start()
- {:ok, binbo_pid} = :binbo.new_server()
- :binbo.new_game(binbo_pid)
-
- send(client_pid, {:send_to_ssh, Utils.clear_codes()})
-
- {:ok, %State{state | binbo_pid: binbo_pid}}
- end
-
- def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do
- case :binbo.move(binbo_pid, move) do
- {:ok, :continue} ->
- send(client_pid, {:send_to_ssh, render_state(state)})
-
- _ ->
- nil
- end
-
- {:noreply, state}
- end
-
- def input(
- width,
- height,
- action,
- %State{
- move_from: move_from,
- game_id: game_id,
- cursor: %{x: cursor_x, y: cursor_y} = cursor,
- client_pid: client_pid,
- flipped: flipped
- } = state
- ) do
- new_cursor =
- case action do
- :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())}
- :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())}
- :down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x}
- :up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x}
- _ -> cursor
- end
-
- {new_move_from, move_to} =
- if action == :return do
- coords = {new_cursor.y, new_cursor.x}
-
- case move_from do
- nil -> {coords, nil}
- _ -> {nil, coords}
- end
- else
- {move_from, nil}
- end
-
- # TODO: Check move here, then publish new move, subscribers get from DB instead
- if move_from && move_to do
- attempted_move =
- if flipped,
- do:
- "#{Renderer.to_chess_coord(flip(move_from))}#{Renderer.to_chess_coord(flip(move_to))}",
- else: "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}"
-
- :syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
- end
-
- new_state = %State{
- state
- | cursor: new_cursor,
- move_from: new_move_from,
- highlighted: %{
- {new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
- new_move_from => Renderer.from_select_background()
- },
- width: width,
- height: height,
- flipped: if(action == "f", do: !flipped, else: flipped)
- }
-
- send(client_pid, {:send_to_ssh, render_state(new_state)})
- new_state
- end
-
- def render(width, height, %State{client_pid: client_pid} = state) do
- send(client_pid, {:send_to_ssh, render_state(state)})
- %State{state | width: width, height: height}
- end
-
- def flip({y, x}),
- do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x}
-
- defp render_state(
- %State{
- binbo_pid: binbo_pid
- } = state
- ) do
- {:ok, fen} = :binbo.get_fen(binbo_pid)
-
- Renderer.render_board_state(fen, state)
- end
-end
diff --git a/lib/chessh/ssh/client/board/server.ex b/lib/chessh/ssh/client/board/server.ex
deleted file mode 100644
index 2e480e7..0000000
--- a/lib/chessh/ssh/client/board/server.ex
+++ /dev/null
@@ -1,19 +0,0 @@
-# defmodule Chessh.SSH.Client.Board.Server do
-# use GenServer
-#
-# defmodule State do
-# defstruct game_id: nil,
-# binbo_pid: nil
-# end
-#
-# def init([%State{game_id: game_id} = state]) do
-# {:ok, binbo_pid} = GenServer.start_link(:binbo, [])
-#
-# :syn.join(:games, {:game, game_id})
-# {:ok, state}
-# end
-#
-# def handle_cast({:new_move, attempted_move}, %State{game_id: game_id} = state) do
-# {:no_reply, state}
-# end
-# end
diff --git a/lib/chessh/ssh/client/client.ex b/lib/chessh/ssh/client/client.ex
index da9779b..72bbb66 100644
--- a/lib/chessh/ssh/client/client.ex
+++ b/lib/chessh/ssh/client/client.ex
@@ -24,8 +24,13 @@ defmodule Chessh.SSH.Client do
end
@impl true
- def init([%State{} = state]) do
- send(self(), {:set_screen_process, Chessh.SSH.Client.Menu, %Chessh.SSH.Client.Menu.State{}})
+ def init([%State{player_session: player_session} = state]) do
+ send(
+ self(),
+ {:set_screen_process, Chessh.SSH.Client.Menu,
+ %Chessh.SSH.Client.Menu.State{player_session: player_session}}
+ )
+
{:ok, state}
end
@@ -57,6 +62,11 @@ defmodule Chessh.SSH.Client do
end
@impl true
+ def handle_info({:go_back_one_screen, previous_state}, %State{} = state) do
+ {:noreply, go_back_one_screen(state, previous_state)}
+ end
+
+ @impl true
def handle_info(:quit, %State{} = state) do
{:stop, :normal, state}
end
@@ -87,8 +97,7 @@ defmodule Chessh.SSH.Client do
%State{
width: width,
height: height,
- screen_pid: screen_pid,
- screen_state_initials: [_ | rest_initial]
+ screen_pid: screen_pid
} = state
) do
case keymap(data) do
@@ -96,10 +105,7 @@ defmodule Chessh.SSH.Client do
{:stop, :normal, state}
:previous_screen ->
- [{prev_module, prev_state_initial} | _] = rest_initial
- send(self(), {:set_screen_process, prev_module, prev_state_initial})
-
- {:noreply, %State{state | screen_state_initials: rest_initial}}
+ {:noreply, go_back_one_screen(state)}
action ->
send(screen_pid, {:input, width, height, action})
@@ -181,4 +187,25 @@ defmodule Chessh.SSH.Client do
send(screen_pid, {:render, width, height})
end
end
+
+ defp go_back_one_screen(
+ %State{
+ screen_state_initials: [_ | rest_initial]
+ } = state,
+ previous_state
+ ) do
+ [{prev_module, prev_state_initial} | _] = rest_initial
+
+ send(
+ self(),
+ {:set_screen_process, prev_module,
+ if(is_nil(previous_state), do: prev_state_initial, else: previous_state)}
+ )
+
+ %State{state | screen_state_initials: rest_initial}
+ end
+
+ defp go_back_one_screen(%State{} = state) do
+ go_back_one_screen(state, nil)
+ end
end
diff --git a/lib/chessh/ssh/client/game/game.ex b/lib/chessh/ssh/client/game/game.ex
new file mode 100644
index 0000000..2ee6dca
--- /dev/null
+++ b/lib/chessh/ssh/client/game/game.ex
@@ -0,0 +1,359 @@
+defmodule Chessh.SSH.Client.Game do
+ require Logger
+ alias Chessh.{Game, Utils, Repo}
+ alias Chessh.SSH.Client.Game.Renderer
+
+ @default_fen "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
+
+ defmodule State do
+ defstruct cursor: %{x: 7, y: 7},
+ highlighted: %{},
+ move_from: nil,
+ game: nil,
+ client_pid: nil,
+ binbo_pid: nil,
+ width: 0,
+ height: 0,
+ flipped: false,
+ color: nil,
+ player_session: nil
+ end
+
+ use Chessh.SSH.Client.Screen
+
+ defp initialize_game(game_id, fen) do
+ :syn.add_node_to_scopes([:games])
+ :ok = :syn.join(:games, {:game, game_id}, self())
+
+ :binbo.start()
+ {:ok, binbo_pid} = :binbo.new_server()
+ :binbo.new_game(binbo_pid, fen)
+
+ binbo_pid
+ end
+
+ def init([
+ %State{
+ color: color,
+ game: %Game{dark_player_id: dark_player_id, light_player_id: light_player_id}
+ } = state
+ | tail
+ ])
+ when is_nil(color) do
+ new_state =
+ case {is_nil(dark_player_id), is_nil(light_player_id)} do
+ {true, false} -> %State{state | color: :dark}
+ {false, true} -> %State{state | color: :light}
+ {_, _} -> %State{state | color: Enum.random([:light, :dark])}
+ end
+
+ init([new_state | tail])
+ end
+
+ def init([
+ %State{
+ player_session: player_session,
+ color: color,
+ client_pid: client_pid,
+ game:
+ %Game{
+ id: game_id,
+ fen: fen,
+ dark_player_id: dark_player_id,
+ light_player_id: light_player_id
+ } = game
+ } = state
+ | _
+ ]) do
+ maybe_changeset =
+ case color do
+ :light ->
+ if !light_player_id,
+ do: Game.changeset(game, %{light_player_id: player_session.player_id})
+
+ :dark ->
+ if !dark_player_id,
+ do: Game.changeset(game, %{dark_player_id: player_session.player_id})
+ end
+
+ {status, maybe_joined_game} =
+ if maybe_changeset do
+ maybe_changeset
+ |> Repo.update()
+ else
+ {:undefined, nil}
+ end
+
+ if status == :ok && maybe_joined_game do
+ :syn.publish(:games, {:game, game_id}, :player_joined)
+ end
+
+ binbo_pid = initialize_game(game_id, fen)
+ send(client_pid, {:send_to_ssh, Utils.clear_codes()})
+
+ new_game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
+
+ new_state = %State{
+ state
+ | binbo_pid: binbo_pid,
+ color: if(new_game.light_player_id == player_session.player_id, do: :light, else: :dark),
+ game: new_game
+ }
+
+ {:ok, new_state}
+ end
+
+ def init([
+ %State{player_session: player_session, color: color, client_pid: client_pid, game: nil} =
+ state
+ | _
+ ]) do
+ {:ok, %Game{id: game_id, fen: fen}} =
+ Game.changeset(
+ %Game{},
+ Map.merge(
+ if(color == :light,
+ do: %{light_player_id: player_session.player_id},
+ else: %{dark_player_id: player_session.player_id}
+ ),
+ %{
+ fen: @default_fen
+ }
+ )
+ )
+ |> Repo.insert()
+
+ binbo_pid = initialize_game(game_id, fen)
+ send(client_pid, {:send_to_ssh, Utils.clear_codes()})
+
+ {:ok,
+ %State{
+ state
+ | game: Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player]),
+ binbo_pid: binbo_pid
+ }}
+ end
+
+ def handle_info(
+ {:new_move, move},
+ %State{game: %Game{id: game_id}, client_pid: client_pid, binbo_pid: binbo_pid} = state
+ ) do
+ :binbo.move(binbo_pid, move)
+
+ new_state = %State{
+ state
+ | game: Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
+ }
+
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
+
+ {:noreply, new_state}
+ end
+
+ def handle_info(
+ :player_joined,
+ %State{client_pid: client_pid, game: %Game{id: game_id}} = state
+ ) do
+ game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
+ new_state = %State{state | game: game}
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
+ {:noreply, new_state}
+ end
+
+ def input(
+ width,
+ height,
+ action,
+ %State{
+ move_from: move_from,
+ cursor: %{x: cursor_x, y: cursor_y} = cursor,
+ client_pid: client_pid,
+ flipped: flipped,
+ binbo_pid: binbo_pid
+ } = state
+ ) do
+ new_cursor =
+ case action do
+ :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())}
+ :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())}
+ :down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x}
+ :up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x}
+ _ -> cursor
+ end
+
+ {new_move_from, move_to} =
+ if action == :return do
+ coords = {new_cursor.y, new_cursor.x}
+
+ case move_from do
+ nil -> {coords, nil}
+ _ -> {nil, coords}
+ end
+ else
+ {move_from, nil}
+ end
+
+ new_state = %State{
+ state
+ | cursor: new_cursor,
+ move_from: new_move_from,
+ highlighted: %{
+ {new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
+ new_move_from => Renderer.from_select_background()
+ },
+ width: width,
+ height: height,
+ flipped: if(action == "f", do: !flipped, else: flipped)
+ }
+
+ if move_from && move_to do
+ maybe_flipped_from = if flipped, do: flip(move_from), else: move_from
+ maybe_flipped_to = if flipped, do: flip(move_to), else: move_to
+
+ piece_type =
+ :binbo_position.get_piece(
+ :binbo_board.notation_to_index(Renderer.to_chess_coord(maybe_flipped_from)),
+ :binbo.game_state(binbo_pid)
+ )
+
+ promotion_possible =
+ case piece_type do
+ 1 ->
+ # Light pawn
+ {y, _} = maybe_flipped_to
+ y == 0
+
+ 17 ->
+ # Dark pawn
+ {y, _} = maybe_flipped_to
+ y == Renderer.chess_board_height() - 1
+
+ _ ->
+ false
+ end
+
+ if promotion_possible do
+ send(
+ client_pid,
+ {:set_screen_process, Chessh.SSH.Client.Game.PromotionScreen,
+ %Chessh.SSH.Client.Game.PromotionScreen.State{
+ client_pid: client_pid,
+ game_pid: self(),
+ game_state: new_state
+ }}
+ )
+
+ receive do
+ {:promotion, promotion} ->
+ attempt_move(move_from, move_to, state, promotion)
+ end
+ else
+ attempt_move(move_from, move_to, state)
+ end
+ end
+
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
+ new_state
+ end
+
+ def render(width, height, %State{client_pid: client_pid} = state) do
+ new_state = %State{state | width: width, height: height}
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
+ new_state
+ end
+
+ defp attempt_move(
+ from,
+ to,
+ %State{} = state
+ ),
+ do: attempt_move(from, to, state, nil)
+
+ defp attempt_move(
+ from,
+ to,
+ %State{
+ game: %Game{id: game_id, turn: turn},
+ binbo_pid: binbo_pid,
+ flipped: flipped,
+ color: turn
+ },
+ promotion
+ ) do
+ attempted_move =
+ if(flipped,
+ do: "#{Renderer.to_chess_coord(flip(from))}#{Renderer.to_chess_coord(flip(to))}",
+ else: "#{Renderer.to_chess_coord(from)}#{Renderer.to_chess_coord(to)}"
+ ) <>
+ if(promotion, do: promotion, else: "")
+
+ game = Repo.get(Game, game_id)
+
+ case :binbo.move(
+ binbo_pid,
+ attempted_move
+ ) do
+ {:ok, status} ->
+ {:ok, fen} = :binbo.get_fen(binbo_pid)
+
+ default_changeset = %{
+ fen: fen,
+ moves: game.moves + 1,
+ turn: if(game.turn == :dark, do: :light, else: :dark)
+ }
+
+ case status do
+ :continue ->
+ {:ok, _new_game} =
+ Game.changeset(
+ game,
+ default_changeset
+ )
+ |> Repo.update()
+
+ {:draw, _} ->
+ Game.changeset(
+ game,
+ Map.merge(default_changeset, %{status: :draw})
+ )
+ |> Repo.update()
+
+ {:checkmate, :white_wins} ->
+ Game.changeset(
+ game,
+ Map.merge(default_changeset, %{status: :winner, winner: :light})
+ )
+ |> Repo.update()
+
+ {:checkmate, :black_wins} ->
+ Game.changeset(
+ game,
+ Map.merge(default_changeset, %{status: :winner, winner: :dark})
+ )
+ |> Repo.update()
+ end
+
+ :syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
+
+ x ->
+ Logger.debug(inspect(x))
+ nil
+ end
+ end
+
+ defp attempt_move(_, _, _, _) do
+ Logger.debug("No matching clause for move attempt - must be illegal?")
+ nil
+ end
+
+ defp flip({y, x}),
+ do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x}
+
+ defp render_state(
+ %State{
+ game: %Game{fen: fen}
+ } = state
+ ) do
+ Renderer.render_board_state(fen, state)
+ end
+end
diff --git a/lib/chessh/ssh/client/game/promotion.ex b/lib/chessh/ssh/client/game/promotion.ex
new file mode 100644
index 0000000..c4cece6
--- /dev/null
+++ b/lib/chessh/ssh/client/game/promotion.ex
@@ -0,0 +1,63 @@
+defmodule Chessh.SSH.Client.Game.PromotionScreen do
+ alias Chessh.Utils
+ alias Chessh.SSH.Client.Game
+ alias IO.ANSI
+
+ defmodule State do
+ defstruct game_pid: nil,
+ client_pid: nil,
+ game_state: nil
+ end
+
+ use Chessh.SSH.Client.Screen
+
+ @promotion_screen Utils.clear_codes() ++
+ [
+ "Press the key associated to the piece you'd like to promote",
+ " 'q' - queen",
+ " 'r' - rook",
+ " 'n' - knight",
+ " 'b' - bishop"
+ ]
+
+ def init([%State{} = state | _]) do
+ {:ok, state}
+ end
+
+ def render(_, _, %State{client_pid: client_pid} = state) do
+ rendered =
+ Enum.flat_map(
+ Enum.zip(0..(length(@promotion_screen) - 1), @promotion_screen),
+ fn {i, promotion} ->
+ [
+ ANSI.cursor(i, 0),
+ promotion
+ ]
+ end
+ ) ++ [ANSI.home()]
+
+ send(
+ client_pid,
+ {:send_to_ssh, rendered}
+ )
+
+ state
+ end
+
+ def input(
+ _,
+ _,
+ action,
+ %State{client_pid: client_pid, game_pid: game_pid, game_state: %Game.State{} = game_state} =
+ state
+ ) do
+ promotion = if Enum.member?(["q", "b", "n", "r"], action), do: action, else: nil
+
+ if promotion do
+ send(client_pid, {:go_back_one_screen, game_state})
+ send(game_pid, {:promotion, promotion})
+ end
+
+ state
+ end
+end
diff --git a/lib/chessh/ssh/client/board/renderer.ex b/lib/chessh/ssh/client/game/renderer.ex
index fa8648f..f8cf689 100644
--- a/lib/chessh/ssh/client/board/renderer.ex
+++ b/lib/chessh/ssh/client/game/renderer.ex
@@ -1,7 +1,7 @@
-defmodule Chessh.SSH.Client.Board.Renderer do
+defmodule Chessh.SSH.Client.Game.Renderer do
alias IO.ANSI
- alias Chessh.Utils
- alias Chessh.SSH.Client.Board
+ alias Chessh.{Utils, Player}
+ alias Chessh.SSH.Client.Game
require Logger
@chess_board_height 8
@@ -25,23 +25,85 @@ defmodule Chessh.SSH.Client.Board.Renderer do
"#{List.to_string([?a + x])}#{@chess_board_height - y}"
end
- def render_board_state(fen, %Board.State{
+ def render_board_state(
+ fen,
+ %Game.State{
+ game:
+ %Chessh.Game{
+ light_player: light_player
+ } = game
+ } = state
+ )
+ when is_nil(light_player) do
+ render_board_state(fen, %Game.State{
+ state
+ | game: %Chessh.Game{game | light_player: %Player{username: "(no opponent)"}}
+ })
+ end
+
+ def render_board_state(
+ fen,
+ %Game.State{
+ game:
+ %Chessh.Game{
+ dark_player: dark_player
+ } = game
+ } = state
+ )
+ when is_nil(dark_player) do
+ render_board_state(fen, %Game.State{
+ state
+ | game: %Chessh.Game{game | dark_player: %Player{username: "(no opponent)"}}
+ })
+ end
+
+ def render_board_state(fen, %Game.State{
width: _width,
height: _height,
highlighted: highlighted,
- flipped: flipped
+ flipped: flipped,
+ game: %Chessh.Game{
+ id: game_id,
+ dark_player: %Player{username: dark_player},
+ light_player: %Player{username: light_player},
+ turn: turn,
+ status: status,
+ winner: winner
+ }
}) do
- board =
- draw_board(
- fen,
- {@tile_width, @tile_height},
- highlighted,
- flipped
+ rendered = [
+ Enum.join(
+ [
+ ANSI.clear_line(),
+ "Game #{game_id}: ",
+ ANSI.format_fragment([@light_piece_color, light_player]),
+ "#{ANSI.default_color()} --vs-- ",
+ ANSI.format_fragment([@dark_piece_color, dark_player]),
+ ANSI.default_color(),
+ case status do
+ :continue ->
+ ", #{ANSI.format_fragment([if(turn == :light, do: @light_piece_color, else: @dark_piece_color), if(turn == :dark, do: dark_player, else: light_player)])} to move"
+
+ :draw ->
+ "ended in a draw"
+
+ :winner ->
+ ", #{ANSI.format_fragment([if(winner == :light, do: @light_piece_color, else: @dark_piece_color), if(winner == :dark, do: dark_player, else: light_player)])} won!"
+ end
+ ],
+ ""
)
+ | draw_board(
+ fen,
+ {@tile_width, @tile_height},
+ highlighted,
+ flipped
+ )
+ ]
[ANSI.home()] ++
Enum.map(
- Enum.zip(1..length(board), board),
+ Enum.zip(1..length(rendered), rendered),
fn {i, line} ->
[ANSI.cursor(i, 0), line]
end
diff --git a/lib/chessh/ssh/client/menu.ex b/lib/chessh/ssh/client/menu.ex
index 946928e..6c96cc2 100644
--- a/lib/chessh/ssh/client/menu.ex
+++ b/lib/chessh/ssh/client/menu.ex
@@ -1,12 +1,15 @@
defmodule Chessh.SSH.Client.Menu do
- alias Chessh.Utils
alias IO.ANSI
+ alias Chessh.{Utils, Repo, Game}
+ import Ecto.Query
require Logger
defmodule State do
defstruct client_pid: nil,
- selected: 0
+ selected: 0,
+ player_session: nil,
+ options: []
end
@logo " Simponic's
@@ -20,31 +23,70 @@ defmodule Chessh.SSH.Client.Menu do
use Chessh.SSH.Client.Screen
def init([%State{} = state | _]) do
- {:ok, state}
+ {:ok, %State{state | options: options(state)}}
end
- @options [
- {"Start A Game", {Chessh.SSH.Client.Board, %Chessh.SSH.Client.Board.State{}}},
- {"Join A Game", {}},
- {"My Games", {}},
- {"Settings", {}},
- {"Help", {}}
- ]
+ def options(%State{player_session: player_session}) do
+ current_games =
+ Repo.all(
+ from(g in Game,
+ where: g.light_player_id == ^player_session.player_id,
+ or_where: g.dark_player_id == ^player_session.player_id,
+ where: g.status == :continue
+ )
+ )
- def input(width, height, action, %State{client_pid: client_pid, selected: selected} = state) do
+ joinable_games =
+ Repo.all(
+ from(g in Game,
+ where: is_nil(g.light_player_id),
+ or_where: is_nil(g.dark_player_id)
+ )
+ )
+
+ [
+ {"Start A Game As Light",
+ {Chessh.SSH.Client.Game,
+ %Chessh.SSH.Client.Game.State{player_session: player_session, color: :light}}},
+ {"Start A Game As Dark",
+ {Chessh.SSH.Client.Game,
+ %Chessh.SSH.Client.Game.State{player_session: player_session, color: :dark}}}
+ ] ++
+ Enum.map(current_games, fn game ->
+ {"Current Game - #{game.id}",
+ {Chessh.SSH.Client.Game,
+ %Chessh.SSH.Client.Game.State{player_session: player_session, game: game}}}
+ end) ++
+ Enum.map(joinable_games, fn game ->
+ {"Joinable Game - #{game.id}",
+ {Chessh.SSH.Client.Game,
+ %Chessh.SSH.Client.Game.State{player_session: player_session, game: game}}}
+ end) ++
+ [
+ {"Settings", {}},
+ {"Help", {}}
+ ]
+ end
+
+ def input(
+ width,
+ height,
+ action,
+ %State{options: options, client_pid: client_pid, selected: selected} = state
+ ) do
new_state =
case(action) do
:up ->
%State{
state
- | selected: Utils.wrap_around(selected, -1, length(@options))
+ | selected: Utils.wrap_around(selected, -1, length(options))
}
:down ->
- %State{state | selected: Utils.wrap_around(selected, 1, length(@options))}
+ %State{state | selected: Utils.wrap_around(selected, 1, length(options))}
:return ->
- {_option, {module, state}} = Enum.at(@options, selected)
+ {_option, {module, state}} = Enum.at(options, selected)
send(client_pid, {:set_screen_process, module, state})
state
@@ -67,7 +109,7 @@ defmodule Chessh.SSH.Client.Menu do
defp render_state(
width,
height,
- %State{selected: selected}
+ %State{options: options, selected: selected}
) do
logo_lines = String.split(@logo, "\n")
{logo_width, logo_height} = Utils.text_dim(@logo)
@@ -84,7 +126,7 @@ defmodule Chessh.SSH.Client.Menu do
end
) ++
Enum.flat_map(
- Enum.zip(0..(length(@options) - 1), @options),
+ Enum.zip(0..(length(options) - 1), options),
fn {i, {option, _}} ->
[
ANSI.cursor(y + length(logo_lines) + i + 1, x),
diff --git a/lib/chessh/ssh/tui.ex b/lib/chessh/ssh/tui.ex
index 1838fb8..483d882 100644
--- a/lib/chessh/ssh/tui.ex
+++ b/lib/chessh/ssh/tui.ex
@@ -144,7 +144,6 @@ defmodule Chessh.SSH.Tui do
{:ssh_cm, connection_handler, {:shell, channel_id, want_reply?}},
%{width: width, height: height, player_session: player_session} = state
) do
- Logger.debug("Session #{player_session.id} requested shell")
:ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
{:ok, client_pid} =
@@ -162,47 +161,6 @@ defmodule Chessh.SSH.Tui do
end
def handle_ssh_msg(
- {:ssh_cm, connection_handler, {:exec, channel_id, want_reply?, cmd}},
- %State{} = state
- ) do
- :ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
- Logger.debug("EXEC #{cmd}")
- {:ok, state}
- end
-
- def handle_ssh_msg(
- {:ssh_cm, _connection_handler, {:eof, _channel_id}},
- %State{} = state
- ) do
- Logger.debug("EOF")
- {:ok, state}
- end
-
- def handle_ssh_msg(
- {:ssh_cm, _connection_handler, {:signal, _channel_id, signal}},
- %State{} = state
- ) do
- Logger.debug("SIGNAL #{signal}")
- {:ok, state}
- end
-
- def handle_ssh_msg(
- {:ssh_cm, _connection_handler, {:exit_signal, channel_id, signal, err, lang}},
- %State{} = state
- ) do
- Logger.debug("EXIT SIGNAL #{signal} #{err} #{lang}")
- {:stop, channel_id, state}
- end
-
- def handle_ssh_msg(
- {:ssh_cm, _connection_handler, {:exit_STATUS, channel_id, status}},
- %State{} = state
- ) do
- Logger.debug("EXIT STATUS #{status}")
- {:stop, channel_id, state}
- end
-
- def handle_ssh_msg(
msg,
%State{channel_id: channel_id} = state
) do