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-rw-r--r--lib/chessh/ssh/client/game/game.ex67
-rw-r--r--lib/chessh/ssh/client/game/renderer.ex242
2 files changed, 151 insertions, 158 deletions
diff --git a/lib/chessh/ssh/client/game/game.ex b/lib/chessh/ssh/client/game/game.ex
index 65b9d10..9dbde7f 100644
--- a/lib/chessh/ssh/client/game/game.ex
+++ b/lib/chessh/ssh/client/game/game.ex
@@ -291,6 +291,8 @@ defmodule Chessh.SSH.Client.Game do
},
promotion
) do
+ game = Repo.get(Game, game_id)
+
attempted_move =
if(flipped,
do: "#{Renderer.to_chess_coord(flip(from))}#{Renderer.to_chess_coord(flip(to))}",
@@ -298,8 +300,6 @@ defmodule Chessh.SSH.Client.Game do
) <>
if(promotion, do: promotion, else: "")
- game = Repo.get(Game, game_id)
-
case :binbo.move(
binbo_pid,
attempted_move
@@ -307,42 +307,19 @@ defmodule Chessh.SSH.Client.Game do
{:ok, status} ->
{:ok, fen} = :binbo.get_fen(binbo_pid)
- default_changeset = %{
- fen: fen,
- moves: game.moves + 1,
- turn: if(game.turn == :dark, do: :light, else: :dark)
- }
-
- case status do
- :continue ->
- {:ok, _new_game} =
- Game.changeset(
- game,
- default_changeset
- )
- |> Repo.update()
-
- {:draw, _} ->
- Game.changeset(
- game,
- Map.merge(default_changeset, %{status: :draw})
+ {:ok, _new_game} =
+ game
+ |> Game.changeset(
+ Map.merge(
+ %{
+ fen: fen,
+ moves: game.moves + 1,
+ turn: if(game.turn == :dark, do: :light, else: :dark)
+ },
+ changeset_from_status(status)
)
- |> Repo.update()
-
- {:checkmate, :white_wins} ->
- Game.changeset(
- game,
- Map.merge(default_changeset, %{status: :winner, winner: :light})
- )
- |> Repo.update()
-
- {:checkmate, :black_wins} ->
- Game.changeset(
- game,
- Map.merge(default_changeset, %{status: :winner, winner: :dark})
- )
- |> Repo.update()
- end
+ )
+ |> Repo.update()
:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
@@ -367,4 +344,20 @@ defmodule Chessh.SSH.Client.Game do
) do
Renderer.render_board_state(fen, state)
end
+
+ defp changeset_from_status(game_status) do
+ case game_status do
+ :continue ->
+ %{}
+
+ {:draw, _} ->
+ %{status: :draw}
+
+ {:checkmate, :white_wins} ->
+ %{status: :winner, winner: :light}
+
+ {:checkmate, :black_wins} ->
+ %{status: :winner, winner: :dark}
+ end
+ end
end
diff --git a/lib/chessh/ssh/client/game/renderer.ex b/lib/chessh/ssh/client/game/renderer.ex
index f8cf689..d7c5b26 100644
--- a/lib/chessh/ssh/client/game/renderer.ex
+++ b/lib/chessh/ssh/client/game/renderer.ex
@@ -10,15 +10,17 @@ defmodule Chessh.SSH.Client.Game.Renderer do
@tile_width 7
@tile_height 4
- @from_select_background ANSI.light_blue_background()
- @to_select_background ANSI.blue_background()
+ @previous_move_background ANSI.light_yellow_background()
+ @from_select_background ANSI.light_green_background()
+ @to_select_background ANSI.green_background()
@dark_piece_color ANSI.light_red()
- @light_piece_color ANSI.light_magenta()
+ @light_piece_color ANSI.light_blue()
def chess_board_height(), do: @chess_board_height
def chess_board_width(), do: @chess_board_width
def to_select_background(), do: @to_select_background
def from_select_background(), do: @from_select_background
+ def previous_move_background(), do: @previous_move_background
def to_chess_coord({y, x})
when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
@@ -63,7 +65,6 @@ defmodule Chessh.SSH.Client.Game.Renderer do
highlighted: highlighted,
flipped: flipped,
game: %Chessh.Game{
- id: game_id,
dark_player: %Player{username: dark_player},
light_player: %Player{username: light_player},
turn: turn,
@@ -75,7 +76,6 @@ defmodule Chessh.SSH.Client.Game.Renderer do
Enum.join(
[
ANSI.clear_line(),
- "Game #{game_id}: ",
ANSI.format_fragment([@light_piece_color, light_player]),
"#{ANSI.default_color()} --vs-- ",
ANSI.format_fragment([@dark_piece_color, dark_player]),
@@ -89,7 +89,8 @@ defmodule Chessh.SSH.Client.Game.Renderer do
:winner ->
", #{ANSI.format_fragment([if(winner == :light, do: @light_piece_color, else: @dark_piece_color), if(winner == :dark, do: dark_player, else: light_player)])} won!"
- end
+ end,
+ ANSI.default_color()
],
""
)
@@ -110,142 +111,82 @@ defmodule Chessh.SSH.Client.Game.Renderer do
)
end
- defp tileIsLight(row, col) do
- rem(row, 2) == rem(col, 2)
- end
-
- defp piece_type(char) do
- case String.capitalize(char) do
- "P" -> "pawn"
- "N" -> "knight"
- "R" -> "rook"
- "B" -> "bishop"
- "K" -> "king"
- "Q" -> "queen"
- _ -> nil
- end
- end
-
- defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
- case Integer.parse(char) do
- {skip, ""} ->
- {curr_column + skip, data}
-
- _ ->
- case piece_type(char) do
- nil ->
- {curr_column, data}
-
- type ->
- shade = if(char == String.capitalize(char), do: "light", else: "dark")
-
- {curr_column + 1,
- Map.put(
- data,
- "#{rowI}, #{curr_column}",
- {shade, type}
- )}
- end
- end
- end
-
- defp make_coordinate_to_piece_art_map(fen) do
- rows =
- String.split(fen, " ")
- |> List.first()
- |> String.split("/")
-
- Enum.zip(rows, 0..(length(rows) - 1))
- |> Enum.map(fn {row, rowI} ->
- {@chess_board_height, pieces_per_row} =
- Enum.reduce(
- String.split(row, ""),
- {0, %{}},
- &skip_cols_or_place_piece_reduce(&1, &2, rowI)
- )
-
- pieces_per_row
- end)
- |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
- Map.merge(acc, pieces_map_for_this_row)
- end)
- end
-
defp draw_board(
fen,
{tile_width, tile_height} = tile_dims,
highlights,
flipped
) do
- coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
- board = make_board(tile_dims)
+ board_coord_to_piece_art = make_board_coordinate_to_piece_art_map(fen)
+ tile_rows = make_board_tiles(tile_dims)
- (Enum.zip_with([board, 0..(length(board) - 1)], fn [row_str, row] ->
+ (Enum.zip_with([tile_rows, 0..(tile_height * @chess_board_height - 1)], fn [row_str, row] ->
curr_y = div(row, tile_height)
%{row_chars: row_chars} =
Enum.reduce(
- Enum.zip(String.graphemes(row_str), 0..(String.length(row_str) - 1)),
- %{current_color: ANSI.black(), row_chars: []},
- fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
+ Enum.zip(String.graphemes(row_str), 0..(tile_width * @chess_board_width - 1)),
+ %{tile_chunk: [], current_color: ANSI.default_color(), row_chars: []},
+ fn {tile_char, col},
+ %{tile_chunk: tile_chunk, current_color: current_color, row_chars: row_chars} =
+ row_acc_state ->
curr_x = div(col, tile_width)
+ col_relative_to_tile = col - curr_x * tile_width
- key =
- "#{if !flipped, do: curr_y, else: @chess_board_height - curr_y - 1}, #{if !flipped, do: curr_x, else: @chess_board_width - curr_x - 1}"
+ board_coord =
+ {if(!flipped, do: curr_y, else: @chess_board_height - curr_y - 1),
+ if(!flipped, do: curr_x, else: @chess_board_width - curr_x - 1)}
- relative_to_tile_col = col - curr_x * tile_width
-
- prefix =
- if relative_to_tile_col == 0 do
- case Map.fetch(highlights, {curr_y, curr_x}) do
- {:ok, color} ->
- color
-
- _ ->
- ANSI.default_background()
- end
- end
-
- {color, row_chars} =
- case Map.fetch(coordinate_to_piece, key) do
+ {color, char} =
+ case Map.fetch(board_coord_to_piece_art, board_coord) do
{:ok, {shade, type}} ->
piece = Utils.ascii_chars()["pieces"][shade][type]
piece_line = Enum.at(piece, row - curr_y * tile_height)
- pad_left_right = div(tile_width - String.length(piece_line), 2)
-
- if relative_to_tile_col >= pad_left_right &&
- relative_to_tile_col < tile_width - pad_left_right do
- piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
- new_char = if piece_char == " ", do: char, else: piece_char
-
- color =
- if piece_char == " ",
- do: ANSI.default_color(),
- else:
- if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
-
- if color != current_color do
- {color, row_chars ++ [prefix, color, new_char]}
- else
- {current_color, row_chars ++ [prefix, new_char]}
- end
- else
- {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
- end
+ spaces_pad_piece_line = div(tile_width - String.length(piece_line), 2)
+
+ piece_char =
+ if col_relative_to_tile >= spaces_pad_piece_line &&
+ col_relative_to_tile < tile_width - spaces_pad_piece_line,
+ do: String.at(piece_line, col_relative_to_tile - spaces_pad_piece_line)
+
+ new_char = if !piece_char || piece_char == " ", do: tile_char, else: piece_char
+
+ tile_char_color =
+ if !piece_char || piece_char == " ",
+ do: ANSI.default_color(),
+ else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
+
+ {tile_char_color, new_char}
_ ->
- if ANSI.default_color() != current_color do
- {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
- else
- {current_color, row_chars ++ [prefix, char]}
- end
+ {current_color, tile_char}
end
- %{
- row_state
- | current_color: color,
- row_chars: row_chars
+ tile_chunk =
+ if col_relative_to_tile == 0 do
+ case Map.fetch(highlights, {curr_y, curr_x}) do
+ {:ok, highlighted_background_color} ->
+ [highlighted_background_color]
+
+ _ ->
+ [ANSI.default_background(), ANSI.default_color()]
+ end
+ else
+ tile_chunk
+ end ++ if(color == current_color, do: [char], else: [color, char])
+
+ new_accumulated_state = %{
+ row_acc_state
+ | current_color:
+ if(col_relative_to_tile == 0, do: ANSI.default_color(), else: color),
+ tile_chunk: tile_chunk
}
+
+ if col_relative_to_tile == @tile_width - 1 do
+ %{new_accumulated_state | row_chars: row_chars ++ tile_chunk}
+ else
+ new_accumulated_state
+ end
end
)
@@ -299,7 +240,7 @@ defmodule Chessh.SSH.Client.Game.Renderer do
end)
end
- defp make_board({tile_width, tile_height}) do
+ defp make_board_tiles({tile_width, tile_height}) do
rows =
Enum.map(0..(@chess_board_height - 1), fn row ->
Enum.map(0..(@chess_board_width - 1), fn col ->
@@ -311,4 +252,63 @@ defmodule Chessh.SSH.Client.Game.Renderer do
Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
end
+
+ defp tileIsLight(row, col), do: rem(row, 2) == rem(col, 2)
+
+ defp piece_type(char) do
+ case String.capitalize(char) do
+ "P" -> "pawn"
+ "N" -> "knight"
+ "R" -> "rook"
+ "B" -> "bishop"
+ "K" -> "king"
+ "Q" -> "queen"
+ _ -> nil
+ end
+ end
+
+ defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, row_i) do
+ case Integer.parse(char) do
+ {skip, ""} ->
+ {curr_column + skip, data}
+
+ _ ->
+ case piece_type(char) do
+ nil ->
+ {curr_column, data}
+
+ type ->
+ shade = if(char == String.capitalize(char), do: "light", else: "dark")
+
+ {curr_column + 1,
+ Map.put(
+ data,
+ {row_i, curr_column},
+ {shade, type}
+ )}
+ end
+ end
+ end
+
+ defp make_board_coordinate_to_piece_art_map(fen) do
+ rows =
+ String.split(fen, " ")
+ |> List.first()
+ |> String.split("/")
+
+ Enum.zip(rows, 0..(length(rows) - 1))
+ |> Enum.map(fn {row, rowI} ->
+ {@chess_board_height, pieces_per_row} =
+ Enum.reduce(
+ String.split(row, ""),
+ {0, %{}},
+ &skip_cols_or_place_piece_reduce(&1, &2, rowI)
+ )
+
+ pieces_per_row
+ end)
+ |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
+ Map.merge(acc, pieces_map_for_this_row)
+ end)
+ end
end