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|
defmodule Chessh.DiscordNotifier do
use GenServer
@name :discord_notifier
alias Chessh.{Game, Player, Repo}
def start_link(state \\ []) do
GenServer.start_link(__MODULE__, state, name: @name)
end
@impl true
def init(state) do
{:ok, state}
end
@impl true
def handle_cast(x, state), do: handle_info(x, state)
@impl true
def handle_info({:attempt_notification, notification} = body, state) do
[discord_notification_rate, discord_notification_rate_ms] =
Application.get_env(:chessh, RateLimits)
|> Keyword.take([:discord_notification_rate, :discord_notification_rate_ms])
|> Keyword.values()
reschedule_delay = Application.get_env(:chessh, RateLimits)[:reschedule_delay]
case Hammer.check_rate_inc(
:redis,
"discord-webhook-message-rate",
discord_notification_rate_ms,
discord_notification_rate,
1
) do
{:allow, _count} ->
send_notification(notification)
{:deny, _limit} ->
Process.send_after(self(), body, reschedule_delay)
end
{:noreply, state}
end
@impl true
def handle_info({:schedule_notification, notification, delay}, state) do
Process.send_after(self(), {:attempt_notification, notification}, delay)
{:noreply, state}
end
defp send_notification({:move_reminder, game_id}) do
[min_delta_t, discord_game_move_notif_webhook] =
Application.get_env(:chessh, DiscordNotifications)
|> Keyword.take([:game_move_notif_delay_ms, :discord_game_move_notif_webhook])
|> Keyword.values()
case Repo.get(Game, game_id) do
nil ->
nil
game ->
%Game{
dark_player: %Player{discord_id: dark_player_discord_id},
light_player: %Player{discord_id: light_player_discord_id},
turn: turn,
updated_at: last_updated,
moves: move_count,
status: status
} = Repo.preload(game, [:dark_player, :light_player])
delta_t = NaiveDateTime.diff(NaiveDateTime.utc_now(), last_updated, :millisecond)
if delta_t >= min_delta_t && status == :continue do
post_discord(
discord_game_move_notif_webhook,
"<@#{if turn == :light, do: light_player_discord_id, else: dark_player_discord_id}> it is your move in Game #{game_id} (move #{move_count})."
)
end
end
end
defp send_notification({:game_created, game_id}) do
[pingable_mention, discord_game_created_notif_webhook] =
Application.get_env(:chessh, DiscordNotifications)
|> Keyword.take([:looking_for_games_role_mention, :discord_new_game_notif_webhook])
|> Keyword.values()
case Repo.get(Game, game_id) do
nil ->
nil
game ->
%Game{
dark_player: dark_player,
light_player: light_player
} = Repo.preload(game, [:dark_player, :light_player])
message =
case {is_nil(light_player), is_nil(dark_player)} do
{true, false} ->
"#{pingable_mention}, <@#{dark_player.discord_id}> is looking for an opponent to play as light in Game #{game_id}"
{false, true} ->
"#{pingable_mention}, <@#{light_player.discord_id}> is looking for an opponent to play as dark in Game #{game_id}"
_ ->
false
end
if message do
post_discord(discord_game_created_notif_webhook, message)
end
end
end
defp post_discord(webhook, message) do
:httpc.request(
:post,
{
String.to_charlist(webhook),
[],
'application/json',
%{content: message} |> Jason.encode!() |> String.to_charlist()
},
[],
[]
)
end
end
|