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use rand::Rng;
use std::collections::HashSet;
use std::io::Write;
use std::{fmt, io, process};

#[derive(Clone, Copy)]
struct Cell {
    neighbors: u8,
    revealed: bool,
    flagged: bool,
    mine: bool,
}

impl fmt::Display for Cell {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        if self.flagged {
            write!(f, "F")?;
        }

        if !self.revealed {
            write!(f, "+")?;
            return Ok(());
        }

        if self.mine {
            write!(f, "M")?;
            return Ok(());
        }

        if self.neighbors > 0 {
            write!(f, "{}", self.neighbors)?;
        } else {
            write!(f, "_")?;
        }

        Ok(())
    }
}

#[derive(Clone)]
struct Grid(Vec<Vec<Cell>>);

impl fmt::Display for Grid {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        let mut y = 'a' as u8;
        for row in self.0.iter() {
            write!(f, "{:2} ", y as char)?;
            y += 1;

            for cell in row.iter() {
                write!(f, " {} ", cell)?;
            }
            write!(f, "\n")?;
        }

        write!(f, "{:2} ", "")?;
        let mut col = 0;
        for _ in self.0[0].iter() {
            write!(f, "{:2} ", col)?;
            col += 1;
        }
        Ok(())
    }
}

impl Grid {
    fn plant_mines_and_set_neighbors(&mut self, mines: u8) {
        let mut rng = rand::thread_rng();

        let mut mines_left = mines;
        while mines_left > 0 {
            let row = rng.gen_range(0..self.0.len());
            let col = rng.gen_range(0..self.0[0].len());
            let cell: &mut Cell = &mut self.0[row][col];
            if cell.mine {
                continue;
            }

            mines_left -= 1;
            cell.mine = true;
            self.on_neighbors(col, row, |cell, _| cell.neighbors += 1);
        }
    }

    pub fn new(rows: usize, cols: usize, mines: u8) -> Option<Self> {
        if rows < 1 || cols < 1 {
            return None;
        }

        let mut grid: Grid = Grid(vec![
            vec![
                Cell {
                    neighbors: 0,
                    flagged: false,
                    mine: false,
                    revealed: false,
                };
                rows
            ];
            cols
        ]);
        grid.plant_mines_and_set_neighbors(mines);

        return Some(grid);
    }
}

enum GridCommand {
    REVEAL((usize, usize)),
    FLAG((usize, usize)),
}

struct GameState {
    grid: Grid,
    win: bool,
    turn: u32,
}

impl fmt::Display for GameState {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        write!(f, "turn({})\n", self.turn)?;
        write!(f, "{}", self.grid)?;

        Ok(())
    }
}

fn parse_coord(coord: &str) -> Result<(usize, usize), &'static str> {
    let mut parts = coord.chars();
    if coord.len() < 2 {
        return Err("expected at least two characters when parsing coordinate");
    }

    let mut y: usize = 0;
    let mut x: usize = 0;
    loop {
        let Some(next) = parts.next() else {
            break;
        };
        if next >= 'a' && next <= 'z' {
            y = ((next as u8) - 'a' as u8) as usize;
        }
        if next >= '0' && next <= '9' {
            x = ((next as u8) - '0' as u8) as usize;
        }
    }

    return Ok((y, x));
}

fn parse_command(cmd: &str) -> Result<GridCommand, &'static str> {
    let mut parts = cmd.split_whitespace();

    if parts.clone().count() == 1 {
        if let Some(coord_str) = parts.next() {
            match parse_coord(coord_str) {
                Ok(coord) => return Ok(GridCommand::REVEAL(coord)),
                Err(e) => return Err(e),
            }
        } else {
            return Err("Can't get coordinate part of command");
        }
    }

    let command_part = parts.next().ok_or("Can't get command part of input")?;
    let coord_str = parts.next().ok_or("Can't get coordinate part of command")?;

    let coord = parse_coord(coord_str).or(Err("Invalid coordinates"))?;

    match command_part.to_lowercase().as_str() {
        "flag" => Ok(GridCommand::FLAG(coord)),
        "reveal" => Ok(GridCommand::REVEAL(coord)),
        _ => Err("Unknown command"),
    }
}

fn reveal_at(game_state: &mut GameState, coord: (usize, usize)) {
    let mut seen = HashSet::new();
    let mut stack = Vec::<(usize, usize)>::new();
    stack.push(coord);

    while let Some((y, x)) = stack.pop() {
        if seen.contains(&coord) {
            continue;
        }
        seen.insert(coord);

        let Some(cell) = game_state.grid.0.get_mut(y).and_then(|row| row.get_mut(x)) else {
            continue;
        };
        if cell.neighbors > 0 || cell.mine {
            continue;
        }

        cell.revealed = true;

        for row in y.saturating_sub(1)..=y.saturating_add(1) {
            for col in x.saturating_sub(1)..=x.saturating_add(1) {
                if x == col && y == row {
                    continue;
                }

                stack.push((row, col));
            }
        }
    }
}

fn play_game(game_state: &mut GameState) {
    if game_state.win {
        return;
    }

    println!("{}\n", game_state);
    print!("> ");
    let _ = io::stdout().flush();

    let mut buffer = String::new();
    let stdin = io::stdin();
    stdin.read_line(&mut buffer);

    let cmd = match parse_command(buffer.as_str()) {
        Ok(command) => command,
        Err(e) => {
            println!("error: {}", e);
            return play_game(game_state);
        }
    };

    game_state.turn += 1;
    play_game(game_state);
}

fn main() {
    let Some(grid) = Grid::new(9, 9, 10) else {
        eprintln!("failed to initialize grid");
        process::exit(1);
    };

    let mut game_state = GameState {
        grid,
        win: false,
        turn: 1,
    };
    play_game(&mut game_state);
}