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#include "cube.hpp"
#include "palette.hpp"
#include "renderable.hpp"
#include "scene.hpp"
#include "vector.hpp"
#include <tonc.h>
int main() {
// interrupt & mode 4 foo
irq_init(NULL);
irq_enable(II_VBLANK);
REG_DISPCNT = DCNT_MODE4 | DCNT_BG2;
palette::put_palette((std::uint16_t *)MEM_PAL);
auto scene = std::make_shared<Scene>();
auto cube = std::shared_ptr<Mesh>((Mesh *)new Cube);
ModelInstance modelInstance(cube, int2fx(2), {0x0C7F, 0x0000, 0},
{int2fx(0), 0, int2fx(0)});
auto modelInstancePtr = std::shared_ptr<Renderable>(&modelInstance);
scene->renderables.add(modelInstancePtr);
while (1) {
Scene::render(scene);
vid_flip();
VBlankIntrWait();
}
}
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