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#include "cube.hpp"
#include "palette.hpp"
#include "renderable.hpp"
#include "scene.hpp"
#include "vector.hpp"
#include <tonc.h>
class Box : public Renderable {
public:
virtual void render(std::shared_ptr<Scene> scene) {
scene->draw_line({0, 0}, {2 << FIX_SHIFT, 3 << FIX_SHIFT}, 1);
}
};
int main() {
// interrupt & mode 4 foo
irq_init(NULL);
irq_enable(II_VBLANK);
REG_DISPCNT = DCNT_MODE4 | DCNT_BG2;
palette::put_palette((std::uint16_t *)MEM_PAL);
auto scene = std::make_shared<Scene>();
// auto cube = std::shared_ptr<Renderable>((Renderable *)new Cube());
// scene->renderables.add(cube);
auto box = std::shared_ptr<Renderable>((Renderable *)new Box());
scene->renderables.add(box);
while (1) {
Scene::render(scene);
VBlankIntrWait();
}
}
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