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#include "palette.hpp"
#include "vector.hpp"
#include <tonc.h>
int main() {
// interrupt & mode 4 foo
irq_init(NULL);
irq_enable(II_VBLANK);
REG_DISPCNT = DCNT_MODE4 | DCNT_BG2;
// initialize our palette
palette::put_palette((std::uint16_t *)MEM_PAL);
// begin
bmp16_line(1, 3, 1 + SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT, 0x0101, vid_page,
SCREEN_WIDTH);
vid_flip();
bmp16_line(2, 3, 2 + SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT, 0x0101, vid_page,
SCREEN_WIDTH);
std::uint32_t frame = 0;
while (1) {
frame = (frame + 1) % 60;
if (frame == 0) {
vid_flip();
}
VBlankIntrWait();
}
}
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